Posted by Steve Rogalsky on fevereiro 6th, 2012 at 1:49
Desculpe-nos, mas este texto esta apenas disponível em English....
Read More
Posted by James Scrimshire on fevereiro 1st, 2012 at 5:36
Desculpe-nos, mas este texto esta apenas disponível em English....
Read More
Posted by James Scrimshire on fevereiro 1st, 2012 at 4:07
Desculpe-nos, mas este texto esta apenas disponível em English....
Read More
Posted by John Miller on dezembro 29th, 2011 at 7:48
Desculpe-nos, mas este texto esta apenas disponível em English....
Read More
Posted by Luke Hohmann on dezembro 14th, 2011 at 2:13
Desculpe-nos, mas este texto esta apenas disponível em English....
Read More
Posted by Doc List on outubro 7th, 2011 at 9:14
While we’ve all heard about “pair programming”, pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts A...
Read More
Posted by Doc List on outubro 6th, 2011 at 7:46
(English) This activity teaches continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software. ...
Read More
Posted by Luke Hohmann on outubro 5th, 2011 at 9:25
(English) This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ...
Read More
Posted by Luke Hohmann on agosto 24th, 2011 at 1:48
(English) The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration. ...
Read More
Posted by Luke Hohmann on agosto 16th, 2011 at 11:33
(English) The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control....
Read More