All Games

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All Games

The following is a list of all the games in alphabetical order.

60 Passos
60 Paces is an interactive game illustrating the efficiencies of empowered self organizing teams. 60 Passos é um jogo que ilustra a eficiência de times times auto-organizáveis e com poder.60 Passos es un juego que ilustra la eficiência de equipos auto-organizáveis y con poder.60 Шагов - это интерактивная игра, иллюстрирующая эффективность работы команды в условиях самоорганизации....
99 Balões de Teste
99 Test Balloons is an interactive game illustrating the importance of understanding customer needs, acceptance criteria and the value of test.99 Balões de Teste é um jogo interativo que ilustra a importância de se entender as necessidades do cliente, critérios de aceitação e valor do teste.99 Globos de Prueba es un juego interactivo que ilustra la importancia de comprender las necesidades del cliente, los criterios de aceptación y el valor de las pruebas.99 Тестовых Шариков - это интерактивная игра, иллюстрирующая важность понимания потребностей клиентов, критериев и значения приемочного тестирования.
Viagem de Carro até o Alaska
Alaskan Road Trip is an Interactive game that illustrates the concept of planning on the horizon, rolling wave planning and progressive elaborationEsse é um jogo interativo que ilustra o conceito de planejamento até o horizonte, rolling wave planning e elaboração progressiva.Este es un juego interactivo que ilustra el concepto de planificación hacia en horizonte, rolling wave planning y elaboracion progressiva.Поездка на Аляску - это интерактивная игра, которая иллюстрирует концепцию горизонта планирования, последовательной разработки и планирования методом набегающей волны.
Jogo do Alfabeto
The Alphabet Game is a classroom exercise for reinforcing concepts in and interactive wayO jogo do alfabeto é um exercício de sala de aula para reforçar conceitos de forma interativa.O jogo do alfabeto é um exercício de sala de aula para reforçar conceitos de forma interativa.Алфавитная Игра - это веселый и соревновательный способ изучения материала.
(English) Circles of Influence

Ordenação de Moedas
Coin Sorting is an interactive game illustrating the importance of understanding customer goals and requirements...Jogo interativo que ilustra a importancia de entender os requisitos e objetivos do cliente.Juego interactivo que ilustra la importancia de entiender los requerimientos y objetivos del cliente.Сортировка монеток – это интерактивная игра, иллюстрирующая важность понимания целей и требований заказчика.
Origami Colaborativo
Collaborative Origami is an interactive game illustrating the efficiencies of face to face communication in product development....Origami Colaborativo é um jogo interativo que ilustra a eficiencia da comunicacao face a face no desenvolvimento de produtos.Origami Colaborativo es un juego interactivo que ilustra la eficiencia de la comunicacion cara a cara no desarollo de productos.Совместные Оригами это интерактивная игра, иллюстрирующая эффективность живого общения при разработке продукта ....
Cover Story
This is a creative activity that allows people to dream of the company’s potential success. Any patterns that arise among people’s visions reveal shared hopes and may uncover true possibilities. Use this game to motivate employees to expand their goals for the company.Цель игры "Передовица" от The Grove в том, чтобы отбросить все ограничения и представить, где окажется ваша компания, если ничто не будет её сдерживать. Думая крупными масштабами и творчески подходя к вопросу, участники представляют себе потенциал компании.
Planejamento Canino
Doggy Planning is an interactive game illustrating Agile estimating techniquesJogo interativo que ilustra técnicas de estimativas Ágil.Juego interactivo que ilustra técnicas de estimativas Ágiles.Планирование по-собачьи - это интерактивная игра, иллюстрирующая Agile техники оценки сложности задач.
Um exemplo, por favor!
This Agile Game helps to prompt and establish an understanding how the values of Agile will and should impact a particular group or organization. The exercise is a complement to describing the general meaning and intent of these values which is still an important conversation. The intent intent here is to create understanding and self discovery for the participants in their environment. This Agile Game helps to prompt and establish an understanding how the values of Agile will and should impact a particular group or organization. The exercise is a complement to describing the general meaning and intent of these values which is still an important conversation. The intent intent here is to create understanding and self discovery for the participants in their environment. This Agile Game helps to prompt and establish an understanding how the values of Agile will and should impact a particular group or organization. The exercise is a complement to describing the general meaning and intent of these values which is still an important conversation. The intent intent here is to create understanding and self discovery for the participants in their environment. Эта Agile игра помогает быстро установить понимание того, как Agile ценности могут и должны повлиять на команду или огранизацию.Данное упражнение является дополнением, а не заменой, к описанию общего смысла этих ценностей. Такая беседа по-прежнему имеет ключевое значение.Цель заключается в том, чтобы участники осознали значение этих ценностей на собственных примерах и научились применять их на практике в своей организации.
Futebol Scrum
Football Scrum is an interactive game illustrating the practice of Scrum or Daily Standup Meetings....Foodball Scrum is an interactive game illustrating the practice of Scrum or Daily Standup Meetings.Fútbol Scrum es un juego interactivo que ilustra la práctica de Scrum o de la Reunión Diaria.Футбольный Scrum - это интерактивная игра, иллюстрирующая практику ежедневных встреч (Daily Standup Meetings)...
(English) Human Knot
A physical-participation disentanglement puzzle that helps a group learn how to work together (self-organize) and can be used to illustrate the difference between self-organization and command-control management or simply as a get-to-know-you icebreaker.
(English) Is it Ragu or Bolognese?

Location, Location, Location
Location, Location, Location is an interactive game illustrating the importance of collaboration and co-location.Location, Location, Location is an interactive game illustrating the importance of collaboration and co-location.Location, Location, Location is an interactive game illustrating the importance of collaboration and co-location."Размещение, Размещение, Размещение" - это интерактивная игра, иллюстрирующая важность сотрудничества и близкого размещения людей, работающих в одной команде.
Mexendo no Mapa
Map Flap is an excellent exercise to begin a Lean Value Stream mapping initiative. It highlights the need for understanding the value stream and the often disparate perspectives people bring to this mapping exercise. Mexendo no Mapa é um exercício excelente para começar uma iniciativa de mapeamento do fluxo de valor (Value Stream Mapping), pois mostra a problemas de como fazê-lo advindo das perspectivas diferentes.Map Flap is an excellent exercise to begin a Lean Value Stream mapping initiative. It highlights the need for understanding the value stream and the often disparate perspectives people bring to this mapping exercise.
Sr. Carinha Feliz
Mr. Happy Face is an interactive game illustrating the efficiencies of pull vs. push, Kanban and single piece flow.Sr. Carinha Feliz é um jogo interativo que ilustra a eficiência de sistemas puxados vs. empurrados, Kanban e de fluxo único.El Sr. Cara Feliz es un juego interactivo que ilustra la eficacia de los sistemas de push vs. pull, Kanban y del flujo único.
(English) Multitasking Game – Hands/Numbers/Song

Ninguém me Ouve
No-one Listens to Me is an exercise that illustrates the importance of listening an awareness of our own internal monologue in conversations.Esse é um exercício que ilustra a importância de ouvir a consciência de nossas conversações e monólogos internos.Este es um ejercício que ilustra la importância de escuchar la consciência de nuestras conversaciones y monólogos internos."Никто Меня Не Слушает" - это упражнение, которое иллюстрирует важность умения слушать и осознания собственного внутреннего монолога в разговоре.
Non Musical Chairs
The goal for the team is to prevent the facilitator from sitting on the empty chair during 1 minute, by moving and sitting on the empty chair (each move leaves an empty chair somewhere in the room)Путем скоординированного перемещения команда должна воспрепятсвовать ведущему занять единственный свободный стул в комнате. Целью игры является обретение навыков самоорганизации команды, определения эффективного способа общения, выработки простой стратегии и доверия между участниками.
Ping-Pong em Pares
Pair Ping-Ponging is an interactive and productive work techniques to facilitate and explain the approach of TDD and Pair Programming.Esse é um jogo interativo e produtivo que demonstra técnicas para facilitar e explicar as abordagens de TDD e Pair Programming.Juego interactivo y productivo que demonstra técnicas para facilitar y explicar las abordagenes TDD y Pair Programming.Парный Пинг-Понг - это интерактивная и продуктивная техника для объяснения концепций TDD подхода и парного программирования ....
Pair-Chess Exercise
Four people finish a world famous game of Chess by pairing on each side of the game board (one pair white vs. one pair black). The game starts mid-way through the famous game of Garry Kasparov (White) vs X3D Fritz Computer (Black) Man-Machine World Chess Championship 2003.Four people finish a world famous game of Chess by pairing on each side of the game board (one pair white vs. one pair black). The game starts mid-way through the famous game of Garry Kasparov (White) vs X3D Fritz Computer (Black) Man-Machine World Chess Championship 2003.Four people finish a world famous game of Chess by pairing on each side of the game board (one pair white vs. one pair black). The game starts mid-way through the famous game of Garry Kasparov (White) vs X3D Fritz Computer (Black) Man-Machine World Chess Championship 2003.Четыре человека должны закончить всемирно известную партию в шахматы, играя в паре с каждой стороны (одна пара играет белыми, одна пара играет черными). Игра начинается в середине знаменитой партии человек против компьютера, Гарри Каспаров (белыми) против компьютера X3D Fritz (черными), на Чемпионате мира по шахматам 2003.
Votação
Demonstrate the wisdom of crowds and other agile estimating practices with this powerful experiment.Demonstre a sabedoria das multidões e outras práticas de estimativas Ágeis com este poderoso experimento.Demonstra la sabiduría de los grupos y otras prácticas de estimación Ágil con este poderoso experimento.Упражнение, демонстрирующее,что групповая оценка обычно более точна, чем оцека, данная любым из участников индивидуально.
Picture Me
Picture Me is a classroom technique for reinforcing learning points.Picture Me is a classroom technique for reinforcing learning points.Picture Me is a classroom technique for reinforcing learning points.Игра "Нарисуй Меня" - это веселый и соревновательный способ изучения материала.
Planning Poker
Planning Poker is an interactive technique to efficiently derive developer estimates without influencing individual estimatorsPlanning Poker is an interactive technique to efficiently derive developer estimates without influencing individual estimatorsPlanning Poker is an interactive technique to efficiently derive developer estimates without influencing individual estimators"Покер Планирования" - это интерактивный метод эффективно получать оценки разработчиков, не влияя на мнение каждого из оценивающих.
Princípio de Bolso
This is a great exercise to better communicate the twelve principles behind the Agile Manifesto. In their existing form, it is challenging for people to read and understand each principle and, just as importantly, to easily refer to them later.Esse é um bom exercicio para comunicar melhor os 12 principios do Manifesto Agil. Na sua forma original, é desafiador para as pessoas lerem e comunicarem os principios.Este es un bueno ejercicio para comunicar mejor los 12 principios del Manifesto Agil. En su forma original, es un desafio para que las personas los leyan y comprendanlos cada uno asi como es dificil comunicarlos.
Manifesto Rápido
Unveil the true motivation behind the agile manifesto with this interactive and powerful group exercise.Descrubra a verdadeira motivação por detrás de Manifesto Ágil com esse exercício de grupo poderoso e interativo.Descrubra la verdadeira motivación por detrás del Manifiesto Ágil com esse ejercício de grupo poderoso y interactivo.
Rabisco de Processo
Process Doodle is a group activity that to facilitate discussion about how to improve processes and work practices.Process Doodle is a group activity that to facilitate discussion about how to improve processes and work practices.Process Doodle is a group activity that to facilitate discussion about how to improve processes and work practices."Зарисовки о Процессе" - это групповая интерактивная игра, направленная на повышение эффективности дискуссии о том, как улучшить процессы и методы работы в организации.
(English) Prune the Product Tree

O Jogo das Perguntas
The Question Game is a classroom exercise for reinforcing concepts.Esse jogo de perguntas é um exercício de sala de aula para reforçar conceitos.The Question Game is a classroom exercise for reinforcing concepts.Игра в Вопросы - это веселый и соревновательный способ изучения материала.
Redesign The Gift Giving Experience
This exercise is from the Stanford d.school and is an accelerated immersion activity into using Design Thinking. This process can be used to demonstrate many agile techniques and also to inspire teams with the power of user-centered focus, lightweight prototyping, and iteration.This exercise is from the Stanford d.school and is an accelerated immersion activity into using Design Thinking. This process can be used to demonstrate many agile techniques and also to inspire teams with the power of user-centered focus, lightweight prototyping, and iteration.This exercise is from the Stanford d.school and is an accelerated immersion activity into using Design Thinking. This process can be used to demonstrate many agile techniques and also to inspire teams with the power of user-centered focus, lightweight prototyping, and iteration.Это упражнение взято у Стэнфордской школы Дизайна и является ускоренным погружением в Дизайн-мышление. Эта игра может быть использована для демонстрации многих Agile техник, а также для вдохновления команд, ориентированных на пользователя...
Folheto de Resort
Resort Brochure is an interactive game illustrating the flow of the Scrum framework...Esse é um jogo interativo que ilustra o fluxo do framework Scrum.Juego interactivo que ilustra el flujo del framework Scrum.Буклет "Идеальный Курорт" - это интерактивная игра, иллюстрирующая ход Scrum процесса...
(English) Speed Boat

Tangled Mess
Tangled Mess is an interactive game illustrating the importance of trust and team work. Trusting and empowering the team is quite often the most effective solution. Some team members will intentionally take advantage of the situation, invariably destroying the very trust that these exercises should be building. Take note of the alacrity with which these team members contact their lawyers.Tangled Mess is an interactive game illustrating the importance of trust and team work. Trusting and empowering the team is quite often the most effective solution. Some team members will intentionally take advantage of the situation, invariably destroying the very trust that these exercises should be building. Take note of the alacrity with which these team members contact their lawyers.Tangled Mess is an interactive game illustrating the importance of trust and team work. Trusting and empowering the team is quite often the most effective solution. Some team members will intentionally take advantage of the situation, invariably destroying the very trust that these exercises should be building. Take note of the alacrity with which these team members contact their lawyers.Путаница - это интерактивная игра, иллюстрирующая важность доверия и командной работы. Доверие и делегирование полномочий команде довольно часто являются наиболее эффективным решением.
Telephone Game
The Telephone Game can be used to illustrate the noisiness of communication and facilitate better communication.The Telephone Game can be used to illustrate the noisiness of communication and facilitate better communication.The Telephone Game can be used to illustrate the noisiness of communication and facilitate better communication.Игра "Испорченный Телефон" может быть использована для иллюстрации искажений при передаче информации и привлечения внимания к важности эффективного общения....
O Backlog está no olho de quem vê
The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing work without prioritizing. Organization and prioritization are two distinct activities that can be used to improve the quality of a product backlog. A simple linear list is difficult to prioritize. As well, many stakeholders are forgotten in the rush to deliver customer value. See example list of stakeholders. The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing the work without prioritizing. Organization and prioritization are two distinct activities that can be used to improve the quality of a product backlog. A simple linear list is difficult to prioritize. As well, many stakeholders are forgotten in the rush to deliver customer value. See example list of stakeholders. The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing the work without prioritizing.
(English) The Big Payoff
This game is designed to give people a taste of what it is like to manage a portfolio in an agile organisation. It demonstrates how much better Agile projects are for portfolio management and the advantage of planning with stable teams.Игра разрабатывалась так, чтобы дать людям почувствовать, как это - управлять портфелем проектов в Agile организации.
O Problema com Princípios
This interactive Agile Game and facilitation technique helps drive meaningful consideration and discussion on the principles and values of Agile.Esse jogo Agile interativo e técnica de facilitação ajuda a guiar uma discussão e consideração significante sobre os principios e valores de Agile.Este juego Agile interactivo y técnica de facilitación ayuda a guiar una discussión y consideración significante sobre los principios y valores de Agile.
A História de Nossos Sprints
The Story of Our Sprints is a a facilitation technique for improving the value of Sprint reviews or iteration Lessons Learned.The Story of Our Sprints is a a facilitation technique for improving the value of Sprint reviews or iteration Lessons Learned.The Story of Our Sprints is a a facilitation technique for improving the value of Sprint reviews or iteration Lessons Learned.Игра "История Наших Спринтов" позволяет повысить эффективность проведения ретроспективы или подведения итогов итерации.
O Jogo do Trem
The Train Game is an interactive game illustrating the efficiency of iterative and incremental development.Jogo que ilustra a eficiência do desenvolvimento iterativo e incremental.Juego que demonstra la eficiencia del desarollo iterativo y incremental.Железная дорога - это интерактивная игра, иллюстрирующая эффективность итеративной разработки.
(English) The Whole Product Game
This productive game involves visual organization and critical thinking to gain insight on what can be done to make your product stand out from the competition. Expand your point of view to understand what your customers truly want from your product.
Jogo de Dados da Teoria das Restrições
The Theory of Constraints Dice Game is an interactive game illustrating the concepts of constraints behind Eli Goldratt's the GoalEsse jogo interativo ilustra os conceitos de restrições por detrás do livro The Goal de Elli Goldratt. Ese juego interactivo ilustra los conceptos de restriciones por detrás del libro The Goal de Elli Goldratt. Теория ограничений - это интерактивная игра, иллюстрирующая концепцию ограничений Эли Голдратта
(English) Values-Driven Retrospective

Vamos dar uma festa
We're Having a Party is an interactive game illustrating the advantage of a single piece flow over the batch and queue.We're Having a Party is an interactive game illustrating the advantages of single piece flow over batch flow through a process. By taking a smaller set of requirements all the way to completion, you get something to the customer faster. Conversely, if all the requirements are processed at the same time, changes later in the cycle become more costly. Single piece flow is often faster then batch and queue. This is due to the fact that each cross-functional participant can take ownership of a module all the way to completion, reducing overall task-switching and hand-offs.We're Having a Party is an interactive game illustrating the advantages of single piece flow over batch flow through a process. By taking a smaller set of requirements all the way to completion, you get something to the customer faster. Conversely, if all the requirements are processed at the same time, changes later in the cycle become more costly. Single piece flow is often faster then batch and queue. This is due to the fact that each cross-functional participant can take ownership of a module all the way to completion, reducing overall task-switching and hand-offs."У нас вечеринка" - это интерактивная игра, иллюстрирующая преимущество единого потока (single piece flow) над партиями и очередями (batch and queue).
O que eles estavam pensando?
What were they thinking illustrates the challenge with communicating software requirements. In software, we are rarely creating something that already exists. Without a common vocabulary, we are forced to communicate in imperatives and metaphors and, quite often, much is lost in translation."O que eles estavasm pensando?" ilustra o desafio de comunicar requisitos de software. Em software, estamos raramente criando algo que já existe. Então, somos forçados a comunicar usando imperativos e metáforas e, frequentemente, muito é perdido na tradução. "Que eles estavasm pensando?" ilustra èl desafio de comunicar requisitos de software. En software, estamos raramente criando algo que ya existe. Entonces, nos vemos forzados a comunicar usando imperativos y metáforas y, con frecuencia, mucho es perdido en la tradución."Что они думали" иллюстрирует проблемы связанные с объяснением требований к программному обеспечению. При разработке программного обеспечения, мы редко создаём то, что уже существует. Не владея одинаковой терминологией, мы вынуждены общаться, используя указания и метафоры, и, нередко, многое теряется при объяснении.
Word at a Time Letter
Word at a Time Letter is an Interactive game focussing on dealing with the uncertainty of planning on the horizon, rolling wave and progressive elaboration.Word at a Time Letter is an Interactive game focussing on dealing with the uncertainty of planning on the horizon, rolling wave and progressive elaboration.Word at a Time Letter is an Interactive game focussing on dealing with the uncertainty of planning on the horizon, rolling wave and progressive elaboration."Письмо по Одному Слову" - это интерактивная игра с акцентом на работе с неопределенностью и поэтапном планировании.
Você não está no controle
You Are Not in Control is an interactive game illustrating the efficiencies of self-organizing teams and contrasting with Command and Control....Jogo interativo que demonstra a eficiencia de times auto-organizaveis em contraste com comando e controle.Juego interactivo que demonstra la eficiencia de equipos auto-organizaveis en contraste con comando y controle.Вы этим не управляете – интерактивная игра, иллюстрирующая эффективность самоорганизующихся команд по сравнению с жестким контролем и узкой специализацией ролей…
(English) You sunk my methodology

Actions for Retrospectives

Agile Airplanes
This is a game in which multiple teams coordinate to fold quantities of different airplanes that meet certain acceptance criteria (like being able to fly ). John has made a nice matrix on what aspects of agile are covered by this game:
Agile Game Incubator Online

Bang For The Buck Prioritization
Estimate the relative value of the capabilities or stories you’re planning for your scrum sprints with this Instant Play game that does the work of assessing the real Bang for the Buck in your backlog.
Circles and Soup
The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control.
Coaching Skills Dojo

Continuous Integration with LEGO
This activity teaches continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software.
Do/Don’t/Is/Isn’t

Don’t Blow It
At Agile Games 2011 in Boston, Ramiro Millan and I, with others, collaborated on a new game to explore the fragility and necessity of trust in a team. This is a run-down of the game.At Agile Games 2011 in Boston, Ramiro Millan and I, with others, collaborated on a new game to explore the fragility and necessity of trust in a team. This is a run-down of the game.At Agile Games 2011 in Boston, Ramiro Millan and I, with others, collaborated on a new game to explore the fragility and necessity of trust in a team. This is a run-down of the game.
Empathy Map
This productive game provides insight into key players who are necessary for your company’s success. By understanding their point of view, you can understand what they want from your company, and what you can do to enhance your product or service.
How-Now-Wow Matrix

Impact & Effort Matrix
This version of the famous impact-effort technique has been popularized by XPLANE. Aiming to find the most efficient strategy to reach your goal, Impact & Effort Matrix maps possible actions against two factors: the potential impact and the effort required to implement. By organizing your ideas, you can see which ones will lead to the greatest payoffs and lowest costs before you get stuck on a twisted road of wasted time.
Learning Matrix
The goal of this retrospective game, as described in Diana Larsen and Esther Derby’s Agile Retrospectives, is to identify your top-priority items to enhance your iteration.
Marshmallow Challenge
Marshmallow Challenge (45 min) helps players understand the benefits of evolutionary design.Marshmallow Challenge (45 min) helps players understand the benefits of evolutionary design.Marshmallow Challenge (45 min) helps players understand the benefits of evolutionary design.
Merrill Covey Matrix
The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently.
Mitch Lacey Team Prioritization
This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year".
Online Plus/Delta Game
This productive game turns negative comments into valuable information, and allows you to learn from the past in order to understand what can be improved for the future. Whether concluding a conference or analyzing the aspects of a product, this strategy is effective for any business, event, or service.
Pairing for Non-Programmers

Pros/Cons Game

Rock-paper-scissors Happiness
Want to know whether your team is happy--whether your team is trending toward success? Play this game, and find out.
Sustaining Agility

SWOT Analysis Game

White Elephant Sizing
The White Elephant Sizing game is a quick, easy, and playful way to categorize user stories in an agile project based on relative size.The Sizing Game is a quick, easy, and playful way to categorize user stories in an agile project based on relative size.The Sizing Game is a quick, easy, and playful way to categorize user stories in an agile project based on relative size.
Zhong Zhi, a one-handed agile game for illustrating problems and finding solutions
This very quick, easy, and fun game highlights the concept of non-verbal communication and/or our propensity to commit to difficult targets.

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