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	<title>TastyCupcakes.org</title>
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	<link>http://tastycupcakes.org</link>
	<description>Fuel for Invention and Learning</description>
	<lastBuildDate>Mon, 06 Feb 2012 20:49:58 +0000</lastBuildDate>
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		<item>
		<title>(English) Multitasking Game &#8211; Hands/Numbers/Song</title>
		<link>http://tastycupcakes.org/es/2012/02/multitasking-game-handsnumberssong/</link>
		<comments>http://tastycupcakes.org/es/2012/02/multitasking-game-handsnumberssong/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 20:49:58 +0000</pubDate>
		<dc:creator>Steve Rogalsky</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[multitasking]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1919</guid>
		<description><![CDATA[Disculpa, pero esta entrada está disponible sólo en English.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(English) Is it Ragu or Bolognese?</title>
		<link>http://tastycupcakes.org/es/2012/02/is-it-ragu-or-bolognese/</link>
		<comments>http://tastycupcakes.org/es/2012/02/is-it-ragu-or-bolognese/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 12:36:40 +0000</pubDate>
		<dc:creator>James Scrimshire</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[Team Dynamics]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1903</guid>
		<description><![CDATA[Disculpa, pero esta entrada está disponible sólo en English.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(English) You sunk my methodology</title>
		<link>http://tastycupcakes.org/es/2012/02/you-sunk-my-methodology/</link>
		<comments>http://tastycupcakes.org/es/2012/02/you-sunk-my-methodology/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 11:07:37 +0000</pubDate>
		<dc:creator>James Scrimshire</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Instructing]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Product]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1893</guid>
		<description><![CDATA[Disculpa, pero esta entrada está disponible sólo en English.]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>(English) Agile Games 2012 &#8211; Call For Games</title>
		<link>http://tastycupcakes.org/es/2012/01/agile-games-2012-call-for-games/</link>
		<comments>http://tastycupcakes.org/es/2012/01/agile-games-2012-call-for-games/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 15:57:53 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1890</guid>
		<description><![CDATA[(English) The Agile Games 2012 conference is game submission system is open until the of January. Get your games in now, we can't wait to see you there!

Read more here at the conference website.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(English) Values-Driven Retrospective</title>
		<link>http://tastycupcakes.org/es/2011/12/values-driven-retrospective-game/</link>
		<comments>http://tastycupcakes.org/es/2011/12/values-driven-retrospective-game/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 02:48:05 +0000</pubDate>
		<dc:creator>John Miller</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[Continuous Improvement]]></category>
		<category><![CDATA[retrospectives]]></category>
		<category><![CDATA[teamwork]]></category>
		<category><![CDATA[Values]]></category>
		<category><![CDATA[Working Agreements]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1854</guid>
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		</item>
		<item>
		<title>(English) Circles of Influence</title>
		<link>http://tastycupcakes.org/es/2011/12/circles-of-influence/</link>
		<comments>http://tastycupcakes.org/es/2011/12/circles-of-influence/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 21:13:44 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[circles of influence]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[deb colden]]></category>
		<category><![CDATA[goal]]></category>
		<category><![CDATA[luke hohmann]]></category>
		<category><![CDATA[network]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1835</guid>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(English) Human Knot</title>
		<link>http://tastycupcakes.org/es/2011/11/human-knot/</link>
		<comments>http://tastycupcakes.org/es/2011/11/human-knot/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 17:18:58 +0000</pubDate>
		<dc:creator>Matt Philip</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[icebreaker]]></category>
		<category><![CDATA[self organization]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1815</guid>
		<description><![CDATA[(English) A physical-participation disentanglement puzzle that helps a group learn how to work together (self-organize) and can be used to illustrate the difference between self-organization and command-control management or simply as a get-to-know-you icebreaker.]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Pairing for Non-Programmers</title>
		<link>http://tastycupcakes.org/es/2011/10/pairing-for-non-programmers/</link>
		<comments>http://tastycupcakes.org/es/2011/10/pairing-for-non-programmers/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 16:14:48 +0000</pubDate>
		<dc:creator>Doc List</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Team Dynamics]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1747</guid>
		<description><![CDATA[While we&#8217;ve all heard about &#8220;pair programming&#8221;, pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts Activity: 45 &#8211; 60 minutes, depending on the size of the group Materials: Handouts, pads of paper (# [...]]]></description>
			<content:encoded><![CDATA[<p>While we&#8217;ve all heard about &#8220;pair programming&#8221;, pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing.</p>
<p><strong>Timing</strong>:</p>
<p>Prep: Printing out the handouts</p>
<p>Activity: 45 &#8211; 60 minutes, depending on the size of the group</p>
<p><strong>Materials:</strong></p>
<p>Handouts, pads of paper (# attendees / 2), pens (same as pads of paper)</p>
<p><strong>Instructions:</strong></p>
<div>
<h3>Setup</h3>
</div>
<p>This activity will occur in two rounds. The first round involves each person in the audience working along. You will ask them to write a story about something interesting that happened to them at work recently. Give them five minutes to write. At the end of the five minutes, ask for volunteers to share their stories. Two or three should be sufficient. Expect that generally they will be somewhat mundane/pedestrian, and also be prepared that someone might be very funny or fascinating.</p>
<p>The second round involves pairing. Each pair will write a short story (fiction), based on &#8220;requirements&#8221; (see The Requirements below). The pair will take turns working on the story, alternating as indicated below.</p>
<p>Activity will be broken into two minute turns.</p>
<p>During each turn, one member of the pair will write, while the other will watch and ensure that the constraints are met (see The Rules below).</p>
<p>At the end of each turn, you will have them switch roles.</p>
<p>There will be seven turns.</p>
<p>At the end of the time (all seven turns), you will give them two more minutes to &#8220;refactor&#8221; their stories.  Then you will give as many pairs as possible an opportunity to read their stories aloud to the rest of the class. Expect a mix of boring/mundane (john said and then mary said) and incredibly creative/funny.</p>
<div>
<h3>The Requirements</h3>
</div>
<ol style="font-weight: bold">
<li><span class="Apple-style-span" style="font-weight: normal"><strong>Introduce the setting</strong>: work, geography, industry, weather, time of day,&#8230;</span></li>
<li><span class="Apple-style-span" style="font-weight: normal"><strong>Introduce character one</strong>: gender, name, age, education, single/married/paired/whatever</span></li>
<li><span class="Apple-style-span" style="font-weight: normal"><strong>Introduce character two</strong>: gender, name, age, education, pet(s), hobbies</span></li>
<li><span class="Apple-style-span" style="font-weight: normal"><strong>Introduce character one&#8217;s job</strong></span></li>
<li><span class="Apple-style-span" style="font-weight: normal"><strong>Conversation</strong> between One and Two about a problem at work</span></li>
<li><span class="Apple-style-span" style="font-weight: normal"><strong>Manager appears</strong> and participates in conversation</span></li>
<li><span class="Apple-style-span" style="font-weight: normal"><strong>All three go out for lunch</strong>: where, what kind of food, how do they get there</span></li>
</ol>
<h3>The Rules</h3>
<ul>
<li>No sentences longer than twenty words &#8211; shoot for ten or less.</li>
<li>Character names no more than two syllables.</li>
<li>No paragraphs longer than five sentences.</li>
<li>No &#8220;he said&#8221; and &#8220;she said&#8221; &#8211; must use names.</li>
<li>No sentence may begin with &#8220;So&#8221; or &#8220;And&#8221; or &#8220;But&#8221;.</li>
<li>Use adjectives judiciously.</li>
<li>Locale must be a real place.</li>
</ul>
<div>
<h2>Example</h2>
</div>
<p>Gomez Goobers was a happy place to work. GG, as it is known in the industry, is in the heart of Chicago&#8217;s South Loop. In September, the weather was cooling off and people were walking the streets for pleasure.</p>
<p>GG&#8217;s lead programmer, Tim Thomas, loved living in Chicago. After college, he met Mary, whom he married two years later. Tim and Mary have been married for three years now. Tim and Mary live in a small, two-bedroom house in a nearby suburb of Chicago.</p>
<p>Tim&#8217;s counterpart was Billie Bliss, the lead QA. Billie, who is an avid dog lover, lives in town in an apartment overlooking the lake with her Beagle named Bugle. Everyone wonders where Billie got the money to afford a place like that. At twenty-five, she&#8217;s too young to have accumulated much. Her co-workers speculate, and her family and friends aren&#8217;t telling.</p>
<p>After completing both a bachelor&#8217;s and master&#8217;s degree in computer science, Tim came to work at GG. He loves technology, loves programming, and has progressed rapidly in the year and a half he&#8217;s been at GG. He has already worked in several programming languages and on several operating systems. These days, he&#8217;s focused on Ruby on Rails on a Linux platform.</p>
<p>Tim and Billie have been struggling with getting their teams to work together more effectively. Unfortunately, they are plagued by&#8230;</p>
<div>
<h3>Now you…</h3>
</div>
<p>Decide who is going to write, and who is going to observe for the first turn.</p>
<h2>Learning Points:</h2>
<ul>
<li>Working in pairs produces results that we would never produce on our own</li>
<li>Creativity is increased by pairing</li>
<li>Pairing can be fun</li>
<li>Pairing produces more effective results than working alone</li>
</ul>
<div>Handout and presentation deck are here:</div>
<div>http://www.stevenlist.com/files/pairingactivity/pairing-activity.zip</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Continuous Integration with LEGO</title>
		<link>http://tastycupcakes.org/es/2011/10/continuous-integration-with-lego/</link>
		<comments>http://tastycupcakes.org/es/2011/10/continuous-integration-with-lego/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 14:46:40 +0000</pubDate>
		<dc:creator>Doc List</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1726</guid>
		<description><![CDATA[(English) This activity teaches continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software. ]]></description>
			<content:encoded><![CDATA[<p>This activity was designed to teach continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software.  While the participants will experience some frustration in trying to complete the activity, they will also have a great deal of fun and will learn.</p>
<h1><span class="Apple-style-span" style="font-size: 13px;font-weight: normal"><strong>Timing</strong>:</span></h1>
<ul>
<li>Prep time: 30 &#8211; 60 minutes</li>
<li>Execution time: 45 &#8211; 60 minutes</li>
</ul>
<h1><span class="Apple-style-span" style="font-size: 13px;font-weight: normal"><strong>Materials:</strong></span></h1>
<h1><span class="Apple-style-span" style="font-size: 13px;font-weight: normal">One set of LEGO per team. Each set should include the necessary pieces to build a cube (see images in ZIP file) plus some random pieces. You can include base pieces or not. I don&#8217;t, because it adds to the challenge and the fun, having them figure out how to make the pieces stick together. Include at least a few flat pieces in each set, though, because it&#8217;s almost impossible without.</span></h1>
<h1><span class="Apple-style-span" style="font-size: 13px;font-weight: normal"><strong>Instructions:</strong></span></h1>
<p><strong></strong>The participants should be divided into project teams that have between 4 and 8 people (smaller teams are preferable). Each project team should have two halves, call them left half and right half. Each half will have between 2 and 4 people. There should be as many project teams as necessary to include all participants.</p>
<div>
<blockquote><p>Say you have 15 participants in the room (typical size). Since it&#8217;s an odd number, some grouping(s) will be off-by-one (which is acceptable). Here are the sizes of the various groupings:</p></blockquote>
</div>
<blockquote>
<div>
<p>Room = 15 people<br />
Project Team = 5 people (3 project teams in room)<br />
Left Half: 3 people<br />
Right Half = 2 people</p>
</div>
<div>
<p>Here&#8217;s another way to split 15 people:</p>
</div>
<div>
<p>Project Team: 7 or 8 people (2 project teams)<br />
Left Half: 4 people<br />
Right Half: 3 or 4 people</p>
</div>
<div>
<p>With a group of 10 people:</p>
</div>
</blockquote>
<div>
<blockquote><p>Project Team: 5 people (2 project teams)<br />
Left Half: 3 people<br />
Right Half: 2 people</p></blockquote>
</div>
<p>This exercise will be done in two rounds. In round one (The Waterfall Way), the halves of each project team will build a specific object, using LEGO, based on a set of “specs” – three pictures of their finished “subsystem.”</p>
<p>In round two (Continuous Integration), the halves of each project team will build the same object, but in iterations, performing integration at the end of each iteration.</p>
<p>Both rounds lead to the same goal: at the end of the round, the two subsystems fit together cleanly to create the final “system.”</p>
<p>The pictures below reflect the finished “system.”</p>

<a href='http://tastycupcakes.org/es/2011/10/continuous-integration-with-lego/finished-cube-real-1/' title='finished-cube-real-1'><img width="150" height="150" src="http://tastycupcakes.org/wp-content/uploads/2011/10/finished-cube-real-1-150x150.jpg" class="attachment-thumbnail" alt="finished-cube-real-1" title="finished-cube-real-1" /></a>
<a href='http://tastycupcakes.org/es/2011/10/continuous-integration-with-lego/finished-cube-real-2/' title='finished-cube-real-2'><img width="150" height="150" src="http://tastycupcakes.org/wp-content/uploads/2011/10/finished-cube-real-2-150x150.jpg" class="attachment-thumbnail" alt="finished-cube-real-2" title="finished-cube-real-2" /></a>
<a href='http://tastycupcakes.org/es/2011/10/continuous-integration-with-lego/finished-cube-real-3/' title='finished-cube-real-3'><img width="150" height="150" src="http://tastycupcakes.org/wp-content/uploads/2011/10/finished-cube-real-3-150x150.jpg" class="attachment-thumbnail" alt="finished-cube-real-3" title="finished-cube-real-3" /></a>
<a href='http://tastycupcakes.org/es/2011/10/continuous-integration-with-lego/finished-cube-real-4/' title='finished-cube-real-4'><img width="150" height="150" src="http://tastycupcakes.org/wp-content/uploads/2011/10/finished-cube-real-4-150x150.jpg" class="attachment-thumbnail" alt="finished-cube-real-4" title="finished-cube-real-4" /></a>

<p>&nbsp;</p>
<div>
<h2>The Waterfall Way (Round One)</h2>
</div>
<p>Each half of each project team (left and right) receives their specs, and is given 3 minutes to look over their LEGO and to discuss what they’re going to build.</p>
<p>Left Half builds the object specified in the set of specs named left-finished-xxx.pdf.</p>
<p>Right Half builds the object specified in the set of specs named right-finished-xxx.pdf.</p>
<ul>
<li>Neither pair gets to see the other pair’s specs</li>
<li>Neither pair gets to see the other pair’s work in progress</li>
<li>Both pairs first get to see the other pair’s “subsystem” when both pairs are done</li>
<li>When both pairs are done, they will try to fit their subsystems together</li>
<li>They will make modifications until they are successful</li>
<li>Record the time when both pairs first say they’re done, and then record the time it takes to get the two subsystems to fit together (<em>build time, integration time, total time</em>)</li>
<li>You will probably need to get the pairs or project teams to track their own times, depending on the size of your group</li>
<li>Expect that the teams will not finish simultaneously, so track the time <em>per team</em> for build</li>
<li>Expect that the two subsystems will not fit together properly – let them struggle with deciding which team should make which modifications</li>
<li>Encourage them to talk about the “specs” and figure out how to get the subsystems to fit together properly</li>
<li>Hopefully, this will be somewhat painful and frustrating for them</li>
</ul>
<div>
<h2>The Agile/Continuous Integration Way (Round Two)</h2>
</div>
<p>As with the Waterfall examples, the project teams will be divided into two halves.</p>
<p>This exercise will be conducted in five iterations.</p>
<p>Before starting this second half, give the following instructions:</p>
<div>
<blockquote><p>Please completely disassemble your systems down to individual blocks, and return the blocks to their buckets/boxes/bags.</p>
<p>Members of each left half, please get up and trade places with the right half of your project team.</p>
<p>For the second part of this exercise, you have now switched – left halves have become right halves, and right halves have become left halves.</p></blockquote>
</div>
<blockquote><p>For each iteration, there is a set of specs that incrementally add to the previous iteration’s results.</p></blockquote>
<p>Iteration one is very simple – just a flat rectangle – in order to get them accustomed to building and working together in pairs, plus giving them their first experience of continuous integration with an easy one that can’t fail.</p>
<p><strong><em>Before starting this exercise, have the pairs switch – that is, Pair Left becomes Pair Right and vice versa.</em></strong></p>
<p>Each Iteration follows the same pattern:</p>
<ol>
<li>Receive specs</li>
<li>2 minutes to review and discuss specs</li>
<li>Build (they will record the time to build)</li>
<li>Integrate (they will record the time to integrate)</li>
</ol>
<p>Instructions are the same as for the first exercise:</p>
<ul>
<li>Neither pair gets to see the other pair’s specs for each iteration</li>
<li>Neither pair gets to see the other pair’s work in progress during an iteration</li>
<li>Both pairs first get to see the other pair’s “subsystem” when both pairs are done in each iteration</li>
<li>When both pairs are done, they will try to fit their subsystems together at the end of the iteration</li>
</ul>
<p>At the end, they will total their build and integration times.</p>
<p><strong>Learning Points:</strong><span class="Apple-style-span" style="font-size: 26px;font-weight: bold"> </span></p>
<p><em>There is a bug in the specs. In the waterfall first round, the two halves cannot come together without a couple of tweaks. The same is true in round two, but they should get there more quickly.</em></p>
<ul>
<li>While it is expected that each Integration stage will take a bit longer than the last in round two, each should still be pretty quick</li>
<li>One or more teams will not complete their cubes during round one. This is an opportunity for learning.</li>
<li>Some may not finish in round two, but that&#8217;s less likely.</li>
<li>Learning questions for the final debrief:
<ul>
<li>Did your team feel more confident in the product you were delivering each iteration?</li>
<li>How long was the integration phase in Waterfall compared to the total time spent in integration over the several XP iterations? (When overall time is roughly equal, this could be a key insight: XP teams have an easier time integrating even when the overall project timeline appears roughly identical to a waterfall Gantt chart)</li>
<li>Were there any features that could not be delivered in Waterfall because integration was too difficult/costly, whereas in XP the same features were delivered successfully?</li>
</ul>
</li>
</ul>
<p><em><strong>Handouts and the slide deck I use are <a href="http://www.stevenlist.com/files/ciwithlego/continuous-integration-with-lego.zip">here</a>: </strong></em></p>
<p><a href="http://www.stevenlist.com/files/ciwithlego/continuous-integration-with-lego.zip">http://www.stevenlist.com/files/ciwithlego/continuous-integration-with-lego.zip</a></p>
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		<title>Mitch Lacey Team Prioritization</title>
		<link>http://tastycupcakes.org/es/2011/10/mitch-lacey-team-prioritization/</link>
		<comments>http://tastycupcakes.org/es/2011/10/mitch-lacey-team-prioritization/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 04:25:48 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Estimation]]></category>
		<category><![CDATA[Innovation Games]]></category>
		<category><![CDATA[lacey]]></category>
		<category><![CDATA[Prioritization]]></category>
		<category><![CDATA[Scrum]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1721</guid>
		<description><![CDATA[(English) This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ]]></description>
			<content:encoded><![CDATA[<div><strong>Timing:</strong> 1 hour</div>
<div>
<p><strong>Ingredients:</strong></p>
<ul>
<li>A list of backlog items (epics / stories) to prioritize.</li>
</ul>
<p><strong>Players (5..8 recommended):</strong></p>
<div>
<ul>
<li>Product Manager / Product Owner</li>
<li>Development Team</li>
</ul>
</div>
<p><strong>Directions:</strong></p>
<p><a href="http://innovationgames.com/game_view/instant_play/Q1PJFLQB41B1LPVEH115PVUFSDQEYZB5"><img class="alignright" src="http://innovationgames.com/image_logic/J2KFDRPCLIVG0G4YW5ALFUWJKMJNG2O5" alt="Team Estimation Game" width="250" height="250" /></a>This is an estimation game based on Mitch Lacey&#8217;s book <a href="http://www.amazon.com/Scrum-Field-Guide-Practical-Development/dp/0321554159/ref=sr_1_1?ie=UTF8&amp;qid=1317874939&amp;sr=8-1" target="_blank"><em>The Scrum Field Guide: Practical Advice For Your First Year</em></a>. In this game, notecards represent user stories or other work items. The following description is adapted from Mitch&#8217;s book: Scrum A Year One Survival Guide. Clicking on the image to the right will start an instant play Innovation Game®.</p>
<p>Height determines priority. Stories at the top are higher priority; stories at the bottom are lower priority. A story’s priority can be based on ROI, business value, or whatever else the players agree is important.</p>
<p>Width is reserved for size/effort/complexity. Stories on the left are smaller/ easier; stories on the right are bigger/harder.</p>
<p>Team members and stakeholders should collaboratively organize the stories &#8211; and use the chat logs to shape their feedback.</p>
<p>The quadrants help you identify how you should organize your work. Items in the top-left quadrant are high priority and small. They’ll end up in the top of your work/product backlog. The stories in the top- right are high priority and large. You should break most of those down into smaller stories because they’ll be coming up in the first several sprints. As the stories are broken down, you may find that some are higher priority than others and that a few might even move to a different quadrant.</p>
<p>Use the integrated chat facility to negotiate about your notecards. And any player can edit a noecard to keep track of the agreements of the team. This means that cards will move around during the game as the value of an item increases or decreases or the development team considers various ways of implementing an item.</p>
<p>To get the final results of the game, simply download the Excel spreadsheet. All of the items and their placement values will be available to you for post-processing, including all of the chats.</p>
<p><strong>Key Points:</strong></p>
<ul>
<li>This is not a learning game. This is a &#8220;do work&#8221; game. When you&#8217;re done with this game, you&#8217;ll be able to get a much better sense about how to prioritize your backlog items by reviewing them in clockwise order.</li>
</ul>
<p><strong>References</strong></p>
<ul>
<li>Mitch Lacey describes this game in his book <a href="http://www.amazon.com/Scrum-Field-Guide-Practical-Development/dp/0321554159/ref=sr_1_1?ie=UTF8&amp;qid=1317874939&amp;sr=8-1" target="_blank"><em>The Scrum Field Guide: Practical Advice For Your First Year</em></a>.</li>
</ul>
</div>
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