(English) Nexus Zoo (a scaling simulator)

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Disculpa, pero esta entrada está disponible sólo en English.

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(English) Nexus Zoo (a scaling simulator), 4.8 out of 5 based on 17 ratings
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2 Responses to "(English) Nexus Zoo (a scaling simulator)"
  • Erik Buitenhuis %d 18UTC %B 18UTC %Y a las %H:%M 02Mon, 18 Sep 2017 02:23:02 +000002.

    Including some info about duration of the game (time schedule?) would be helpfull!

    Also, instead of “4. step back and let it happen”, I think it would be more fun and a better learning experience if the facilitator acts more as a Product Owner.
    Asking questions (communicating with your client / PO) should be encouraged! When no questions are asked, the Product Owner should reject the results because of additional (implicit) requirements, e.g. “the logo should be more business-like”, “the cheetah should be running in the picture because that’s what cheetahs are known for”.
    When asked questions about *what* to build the PO should provide sensible answers. Questions about *how* to build or coordinate should not be answered.

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  • Mark Noneman %d 26UTC %B 26UTC %Y a las %H:%M 03Tue, 26 Sep 2017 15:25:55 +000055.

    I have done this game with two Sprints. The Sprint defined for 20 minutes: 4 min planning, 9 min work, 3 min review, 4 min retrospectives. As facilitator, I act as the Product Owner (although someone else could as well). For the retro, I ask team representatives to meet to retro integration issues for first half of timebox and then return to their teams to complete team retro.

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