Scrumble – un juego de mesa ágil

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2 Responses to "Scrumble – un juego de mesa ágil"
  • Nik %d 05UTC %B 05UTC %Y a las %H:%M 04Sun, 05 Feb 2017 04:40:14 +000014.

    Hi, I’m a scrum master looking for an interesting games in order to teach my new teams scrum. I saw your game and read all the materials I could download from your page, but still it looks like I’m missing something to fully understand the game play. Could you share some example of a simple team and their first sprint. I don’t get the whole dept calculation and even the players markers and all the pawns, I see only 4 player markers (green, red, blue and orange), but you say the players are up to 9? what are the different colors of the pawns representing? How is supposed someone to create and relate tasks to some story? I really don’t understand the dynamics and the game play, reading the manual, pease share some clarification.

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  • Romain Trocherie %d 05UTC %B 05UTC %Y a las %H:%M 09Sun, 05 Feb 2017 09:21:20 +000020.

    Hi Nik,

    I’m glad receiving such questions as yours and hope to answer them the best I can.

    First off, the game is now maintained by Pyxis but to my regrets the latest version is not yet uploaded. There are better explanations of the game and new contents, which you can find it here if you’re interested:

    As for example of playing teams, it needs to be kept simple, as in Scrum: one Product Owner, three to nine developers and one Scrum Master (the facilitator of the game ideally). The player section (page 7) explains their roles and what’s expected from them, as in a real Scrum team, during the game. I would add that the players interactions are really important in the game, and all players have to demonstrate good soft skills and equality for the best experience.

    Regardless, the size of the team, I suggest taking three medium-size stories (Sprint planning section, page 10). It’s well balanced to get a first sprint running for a good half-hour and see what goes right or wrong when many people are starting to develop a product altogether. :) Expect it to be longer than the next sprints and very fruitful in term of feedbacks!

    About the debt: it’s a counter. The bigger the team lets it grow, the harder the progression is. Each sprint, you can refer at page 10 where the table helps you calculate the number of tasks required, depending on that counter. More debt = more tasks! The team will have to maintain the debt low, somehow! It’s up to them to figure it out how.

    Each players marker is not related to a specific participant (page 11). They actually show the progress of the whole team, related to a story. Pick one color for each story into the sprint: both the colors of a players marker and the bricks (or puzzle pieces in the latest version) are related. Each turn, a player can move a players marker, it’s up to him/her. The same one can be moved over and over, or different ones… But once again, the players have to figure out what is the best strategy to reach their goal!

    Tasks are a measurement of progression towards the completion of a story. We do not create them (to much details, the game would then be soooo long!) but we derivate their number regarding the complexity (size) of a story and the current difficulty, which is… the debt! The table on page 10 gives you the formula.
    For example, for a S-sized story, an average debt (20-29 points), your team of 6 developers will have to complete 6 x 12 = 72 tasks to get it done, during the sprint.

    Those are long explanations but I hope they are clear enough. I would recommand to try playing on your own first, if you already print the elements. It sure helps!

    Don’t hesitate to contact me again if you have other questions. I wish you and your teams lots of fun playing Scrumble and am looking forward to hearing your feedbacks!


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