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Archive for the ‘Team Dynamics’ Category
  • The Penny Game

    Posted by Geoff Watts on May 4th, 2013 at 6:32 am
    This is a popular game that simulates the 'theory of constraints' by flipping coins....
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  • E.W.A.N. McGregor

    Posted by Silvana Wasitova on April 25th, 2013 at 3:06 pm
    This 'Exercise Without A Name' helps a team admit a difficult topic, prepare to talk about it, & move forward....
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  • Play Doh Zoo: Agile UX unleashed

    Posted by Marie-Claire Dean on March 21st, 2013 at 7:28 pm
    The goal of the Play doh Zoo Game is to explain and practice the reasons behind agile, and the principles that the methodology is built on. It is specifically targeted at designers and aims to highlight the benefits of agile, and illustrate how design activities can occ...
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  • 52 Card Pickup

    Posted by Matt Badgley on February 16th, 2013 at 9:59 am
    Objectives: Participants will quickly learn about how adding some basic structure to tackle problems can help teams self-organize and become more effective. The lightweight structures introduced included iteration planning, iteration review, and retrospective. The team ...
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  • Copycats

    Posted by Andy Hiles on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 2...
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  • The Herculean Doughnut

    Posted by Sam Whiting on February 5th, 2013 at 10:05 am
    This is a game I created, which was then used and refined by me and my colleague Laurie Young to help gauge how well everyone involved in a project understand their responsibilites to the project and each other. It lends insight in to the pre-conceptions that people hav...
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  • Take the Win Win Wave

    Posted by Pierre E. Neis on December 5th, 2012 at 11:19 am
    This is a facilitation game that I started during my workshops where people try to visualize their flow and improve it. It uses the PLöRK (play&work) approach based on Cynefin and Scrum.   Timing: 90 minutes   Materials: 1 white board or a large panel pen...
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  • Questions Only

    Posted by Paul Goddard on November 2nd, 2012 at 6:11 am
    This improv exercise was originally seen on Whose Line Is It Anyway? CH4, on British Television, but manipulated into an agile learning experience by myself and Geoff Watts during a collaboration day. Timings: 5-10 mins Materials: 4 people A buzzer or hooter Instruction...
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  • Werewolf Facilitation

    Posted by Paul Goddard on November 2nd, 2012 at 4:36 am
    The original game has been subtly changed into an exercise co-created as part of a collaboration day between myself and Geoff Watts. Timings: 45-60 mins Materials: 8-18 people, seating in chairs in a circle 1 deck of Werewolves cards (available on Amazon here) Instructi...
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  • Gift Box

    Posted by Paul Goddard on November 1st, 2012 at 9:56 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts, credit to Paul Z Jackson from his book) Timings: 5-10 mins Materials: 2 people (standing up) Instructions: One person holds an imaginary box in front of them. This imaginary box...
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