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Archive for the ‘Team Dynamics’ Category
  • The Cultural Radars

    Posted by Stavros Stavru on July 21st, 2014 at 12:59 am
    Corporate culture is the number one barrier to agile adoption and the leading cause of failed agile projects. At least this is what VersionOne‘s surveys suggest for the last few years (e.g. 2013, 2012, 2011, 2010). This exercise aims to examine the cultural divers...
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  • The Rocket Retrospective

    Posted by Stavros Stavru on June 19th, 2014 at 1:22 am
    The Rocket retrospective is a 15 minutes (strictly timeboxed) retrospective which defines concrete follow-up actions for each of its participants. Being short, engaging and result-oriented it boost up the self-actualizing/self-discovering capabilities of the team to a n...
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  • Epic bedtime story

    Posted by Hugo Emond on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed s...
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  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • Ball Flow Game

    Posted by Karl Scotland on May 6th, 2014 at 6:00 am
    Timing: 1 hour Overview: The Ball Flow Game is a variation of the Ball Point Game, where the aim is for a team to process 20 balls as quickly as possible (as opposed to complete as many in 2 minutes), with the following rules: Participants play as a whole team (everyon...
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  • The Sandwich Retrospective

    Posted by Stavros Stavru on March 12th, 2014 at 12:51 pm
    This exercise can be used as a retrospective technique (in addition to other popular techniques as the Start-stop-continue retrospective, Starfish retrospective, Speed boat retrospective, etc.). I called it the Sandwich retrospective as it covers three different “slic...
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  • A day in the perfect Company Movie

    Posted by Erich Buhler on October 14th, 2013 at 6:05 pm
    Help people visualise on how global and local problems can be interconnected -or woven together-, its impact, amplitude and magnification through different departments and how a shared goal can be compromised. The game also help participants to have a unify point of vi...
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  • Leadership Magic Trick

    Posted by Olivier Destrade on September 15th, 2013 at 6:37 am
    This game can be used to initiate a group to collaboration within a self-organised team. It can be used to introduce notions of leadership, cross-communication and feed-back....
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  • Line up

    Posted by Stefan Nijenhuis on September 7th, 2013 at 5:04 am
    This is a simple and quick game that can be used as an energizer and get to know each other a little bit. It also gives you hooks to talk about acceptance criteria, self-organizing teams and process improvements...
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  • Moodgraph

    Posted by tc@tc.dk on July 4th, 2013 at 1:28 am
    Useful game to do, at the start of a project retrospective. Helps people remember more of what happened, over the project timeline, not just the last few weeks. Good to do before games like Circles and Soup....
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