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Archive for the ‘Team Dynamics’ Category
  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by Craig Strong on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customi...
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  • Team Responsibility Game

    Posted by Markus Wittwer on October 5th, 2014 at 12:24 pm
    Intention of the game The intention of the game is to experience sharing responsibility for a common purpose discover unhealthy team dynamics and reflect and think about better ways to work together. I use the game as a start into a longer retrospective in which I lik...
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  • New Kanban simulation game “Featureban”

    Posted by Mike Burrows on September 12th, 2014 at 6:33 am
    Featureban is a fun way for small groups to try out some basic visual management (visualisation + feedback loops), and then experience the dramatic effect of adding work-in-progress limits to create working kanban systems. It’s also possible to add in metrics (the...
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  • Cynefin with the Team Drawer

    Posted by Illya PAVLICHENKO on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game “Cynefin with the Team Drawer” and to play it we need: Several sets of the Team Drawer (one for eac...
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  • The Newlywed Game

    Posted by Jason Little on August 9th, 2014 at 3:22 pm
    Timing: 15 – 30 minutes, depending on the ensuing discussion! Overview: This is a game about setting expectations.  That can be setting expectations between a coach and a team, or between a new product owner and new scrum master.  The point is to make getting to...
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  • The Cultural Radars

    Posted by Stavros Stavru on July 21st, 2014 at 12:59 am
    Corporate culture is the number one barrier to agile adoption and the leading cause of failed agile projects. At least this is what VersionOne‘s surveys suggest for the last few years (e.g. 2013, 2012, 2011, 2010). This exercise aims to examine the cultural divers...
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  • The Rocket Retrospective

    Posted by Stavros Stavru on June 19th, 2014 at 1:22 am
    The Rocket retrospective is a 15 minutes (strictly timeboxed) retrospective which defines concrete follow-up actions for each of its participants. Being short, engaging and result-oriented it boost up the self-actualizing/self-discovering capabilities of the team to a n...
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  • Epic bedtime story

    Posted by Hugo Emond on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed s...
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  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • Ball Flow Game

    Posted by Karl Scotland on May 6th, 2014 at 6:00 am
    Timing: 1 hour Overview: The Ball Flow Game is a variation of the Ball Point Game, where the aim is for a team to process 20 balls as quickly as possible (as opposed to complete as many in 2 minutes), with the following rules: Participants play as a whole team (everyon...
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