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Archive for the ‘Team Dynamics’ Category
  • To Plan or Not To Plan

    Posted by Rob Denison on September 12th, 2016 at 8:03 am
    Overview The game is organized around two activities, drawing a picture and telling a story. In both of these activities, the group will be split into separate teams, with one team given specific time and instructions to plan ahead. After both activities have been compl...
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  • Nexus Zoo (a scaling simulator)

    Posted by Don McGreal on July 27th, 2016 at 10:51 am
    This is a fun and effective way to replicate the challenges of scaling product development across many teams. It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to ma...
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  • Judgement Juggler

    Posted by Mike Burns on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise...
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  • First Things First?

    Posted by Jeremy Willets on June 10th, 2016 at 9:38 am
    A team plots their current and future work on the time management matrix outlined in Stephen Covey’s The Seven Habits of Highly Effective People.  This visual and tactile exercise can help a team really get to the bottom of what’s most important; and if they’re s...
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  • Traditional vs. Agile Approach of Managing Work

    Posted by Aleem Khan on May 31st, 2016 at 7:40 pm
    I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitio...
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  • Try or Die – The X-periment

    Posted by Thomy Kay on February 21st, 2016 at 3:12 am
    The Game Try or Die – the X-periment is a ~20min game for a group of 3..5 players to experience how to act under conditions of uncertainty / ambiguity. The name of the game stems from a well-known Deming quote: ”Learning is not mandatory, neither is surviva...
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  • Daily Stand Up Simulation

    Posted by Aleem Khan on January 26th, 2016 at 9:30 pm
    Daily Stand-up is the most visible and widely used Agile practice. This Stand-up simulation works quite well with either team, new, that never run the stand-ups before or experienced team, looking to make their stand-ups more productive. For new teams, I normally run ...
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  • The Job Title Game

    Posted by Adam Cetnerowski on January 7th, 2016 at 7:05 am
    It’s good practice for companies to try to keep the number of official job roles to a minimum. It saves on administration and prevents people from boxing themselves in their role. In this exercise, we’ll flip this concept and see, if everyone can get a very specific...
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  • Penny Flow

    Posted by Sean Robinson on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I’ve seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons....
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  • Agile Scrum framework at glance

    Posted by Jesus Mendez on July 14th, 2015 at 10:59 am
    Purpose The goal of the game is to start the conversation within the team about their development process, in this case, by using the Agile-Scrum framework. By asking open ended questions, the facilitator would help the team discover areas of improvement identified by t...
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