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Archive for the ‘Team Dynamics’ Category
  • First Things First?

    Posted by Jeremy Willets on June 10th, 2016 at 9:38 am
    A team plots their current and future work on the time management matrix outlined in Stephen Covey’s The Seven Habits of Highly Effective People.  This visual and tactile exercise can help a team really get to the bottom of what’s most important; and if they’re s...
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  • Traditional vs. Agile Approach of Managing Work

    Posted by Aleem Khan on May 31st, 2016 at 7:40 pm
    I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitio...
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  • Try or Die – The X-periment

    Posted by Thomy Kay on February 21st, 2016 at 3:12 am
    The Game Try or Die – the X-periment is a ~20min game for a group of 3..5 players to experience how to act under conditions of uncertainty / ambiguity. The name of the game stems from a well-known Deming quote: ”Learning is not mandatory, neither is surviva...
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  • Daily Stand Up Simulation

    Posted by Aleem Khan on January 26th, 2016 at 9:30 pm
    Daily Stand-up is the most visible and widely used Agile practice. This Stand-up simulation works quite well with either team, new, that never run the stand-ups before or experienced team, looking to make their stand-ups more productive. For new teams, I normally run ...
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  • The Job Title Game

    Posted by Adam Cetnerowski on January 7th, 2016 at 7:05 am
    It’s good practice for companies to try to keep the number of official job roles to a minimum. It saves on administration and prevents people from boxing themselves in their role. In this exercise, we’ll flip this concept and see, if everyone can get a very specific...
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  • Penny Flow

    Posted by Sean Robinson on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I’ve seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons....
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  • Agile Scrum framework at glance

    Posted by Jesus Mendez on July 14th, 2015 at 10:59 am
    Purpose The goal of the game is to start the conversation within the team about their development process, in this case, by using the Agile-Scrum framework. By asking open ended questions, the facilitator would help the team discover areas of improvement identified by t...
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  • Telestrations for Teams

    Posted by Jeff Kosciejew on May 11th, 2015 at 6:56 pm
    Timing: Really depends on the group size, but I’d allow at least 2 hours for a group of 10 to play three rounds.   Materials: The board game Telestrations. There are two versions of this game, an eight player version and a 12 player party-pack version for lar...
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  • The Teamwork Oscars

    Posted by Stavros Stavru on March 29th, 2015 at 2:01 am
    This exercise was created for practicing Benne and Sheats’s group roles (although it might be adapted for any other similar classification). It does so by asking teams to resolve text puzzles (derived from popular teamwork fables) while at the same time team membe...
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  • Face Facts

    Posted by Jason Knight on February 10th, 2015 at 10:13 am
    Purpose: To welcome new members into a group and continue to build relationships with existing members. It could be used as an ongoing team builder or once as an icebreaker with useful artifacts as an output. Supplies: Things to write on e.g. paper, index cards, etc Thi...
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