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Archive for the ‘Requirements’ Category
  • Lean Startup Snowflakes

    Posted by André Dhondt on May 16th, 2012 at 5:08 am
    Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we’ll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. Materials: Pretend money (unit bills [euro/doll...
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  • Tasty Estimation

    Posted by Robert Batusek on April 19th, 2012 at 1:39 pm
    Timing: 30-60 min. depending on the number of stories Goal: to practice the relative estimation technique by comparing user stories Preparation: Backlog items written or printed on index cards Items should describe activities, which are well known to the team members a...
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  • Ouija Board Estimation

    Posted by Paul Goddard on March 27th, 2012 at 12:34 pm
    Great fun and a really fun alternative to planning poker. Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents....
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  • Is it Ragu or Bolognese?

    Posted by James Scrimshire on February 1st, 2012 at 5:36 am
    Common Understanding for User Stories So a while back I was having seeing a team have different interpretations of user  stories causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothin...
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  • Mitch Lacey Team Prioritization

    Posted by Luke Hohmann on October 5th, 2011 at 9:25 pm
    This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ...
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  • Merrill Covey Matrix

    Posted by Luke Hohmann on August 30th, 2011 at 11:22 am
    The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently....
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  • SWOT Analysis Game

    Posted by Luke Hohmann on July 21st, 2011 at 2:54 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that ...
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  • Prune the Product Tree

    Posted by Luke Hohmann on June 17th, 2011 at 4:07 pm
    Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board – the tree – needs to be tailored for each product. In this example, we describe the...
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  • Speed Boat

    Posted by Luke Hohmann on June 17th, 2011 at 11:30 am
    Timing: 1 hour Ingredients: A group of customers with complaints. Players (5..8 recommended): Product Manager / Product Owner Customers Directions: The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed bo...
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  • Redesign The Gift Giving Experience

    Posted by Ben Carey on April 25th, 2011 at 7:56 pm
    This exercise is from the Stanford d.school and is an accelerated immersion activity into using Design Thinking. This process can be used to demonstrate many agile techniques and also to inspire teams with the power of user-centered focus, lightweight prototyping, and i...
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