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	<title>TastyCupcakes.org &#187; Requirements</title>
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	<link>http://tastycupcakes.org</link>
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		<title>Is it Ragu or Bolognese?</title>
		<link>http://tastycupcakes.org/2012/02/is-it-ragu-or-bolognese/</link>
		<comments>http://tastycupcakes.org/2012/02/is-it-ragu-or-bolognese/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 12:36:40 +0000</pubDate>
		<dc:creator>James Scrimshire</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[Team Dynamics]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1903</guid>
		<description><![CDATA[Timing: 30 minutes including prep and debrief Overview: A simple little game to help Scrum teams learn the importance of having a common understanding of a story. So a while back I was having seeing a team have different interpretations of a story causing some confusion. Differing interpretations of the feature caused a little backtracking [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://hurricanefour.com/wp-content/uploads/2012/01/ragu-500x208.png" alt="" width="500" height="208" /></p>
<p><strong>Timing:</strong></p>
<p>30 minutes including prep and debrief</p>
<p><strong>Overview:</strong><br />
A simple little game to help Scrum teams learn the importance of having a common understanding of a story.</p>
<p>So a while back I was having seeing a team have different interpretations of a story causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothing awful, just not ideal.</p>
<p>I came up with a very simple exercise to help the team understand that we can too easily make assumptions that everyone understand exactly what we mean, and the in fact our mental models are often quite different.</p>
<p>So I asked them to write down how they make Spaghetti Bolognese (or if you prefer, like me, Ragu*), a dish most us were likely to know. So they spent a few minutes thinking about it, and after everyone was done we went round the team reading out the ingredients.</p>
<p>Can you guess what happened?</p>
<p>Everyone had similar ingredients, but not the same. Most people had Mince, Onion, Carrot, Tomatoes.. some extended it into Celery (correct), a few added mushrooms (wrong), I had both Beef &amp; Pork mince as well as Pancetta, Red Wine, Nutmeg, Oregano, Milk and Beef stock and not Spaghetti but Tagliatelle (I was taught this way by an 84yr old Italian Nonna, any deviation was food crime in her eyes ).</p>
<p><strong>Learning Points:</strong></p>
<p>So what did it tell us? We all know what Spaghetti Bolognese (*cough*  Tagliatelle al Ragu) is, but all had different interpretations. The team could draw the parallel from this to the assumptions we were making about other peoples understanding of a feature. It led to some very interesting discussions and a team habit of reiterating to each other the feature under development during sprint planning.</p>
<p>It eliminated much of the confusion and helped the team pull in a single direction.</p>
<p><strong>Link to Game:</strong></p>
<p><a title="HurricaneFour.com" href="http://hurricanefour.com/ragu-or-bolognese">Ragu or Bolognese?</a></p>
<p>*Not Ragu the brand, Ragu is the correct name for the dish we know as Spaghetti Bolognese.</p>
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		<item>
		<title>Mitch Lacey Team Prioritization</title>
		<link>http://tastycupcakes.org/2011/10/mitch-lacey-team-prioritization/</link>
		<comments>http://tastycupcakes.org/2011/10/mitch-lacey-team-prioritization/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 04:25:48 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Estimation]]></category>
		<category><![CDATA[Innovation Games]]></category>
		<category><![CDATA[lacey]]></category>
		<category><![CDATA[Prioritization]]></category>
		<category><![CDATA[Scrum]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1721</guid>
		<description><![CDATA[This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ]]></description>
			<content:encoded><![CDATA[<div><strong>Timing:</strong> 1 hour</div>
<div>
<p><strong>Ingredients:</strong></p>
<ul>
<li>A list of backlog items (epics / stories) to prioritize.</li>
</ul>
<p><strong>Players (5..8 recommended):</strong></p>
<div>
<ul>
<li>Product Manager / Product Owner</li>
<li>Development Team</li>
</ul>
</div>
<p><strong>Directions:</strong></p>
<p><a href="http://innovationgames.com/game_view/instant_play/Q1PJFLQB41B1LPVEH115PVUFSDQEYZB5"><img class="alignright" src="http://innovationgames.com/image_logic/J2KFDRPCLIVG0G4YW5ALFUWJKMJNG2O5" alt="Team Estimation Game" width="250" height="250" /></a>This is an estimation game based on Mitch Lacey&#8217;s book <a href="http://www.amazon.com/Scrum-Field-Guide-Practical-Development/dp/0321554159/ref=sr_1_1?ie=UTF8&amp;qid=1317874939&amp;sr=8-1" target="_blank"><em>The Scrum Field Guide: Practical Advice For Your First Year</em></a>. In this game, notecards represent user stories or other work items. The following description is adapted from Mitch&#8217;s book: Scrum A Year One Survival Guide. Clicking on the image to the right will start an instant play Innovation Game®.</p>
<p>Height determines priority. Stories at the top are higher priority; stories at the bottom are lower priority. A story’s priority can be based on ROI, business value, or whatever else the players agree is important.</p>
<p>Width is reserved for size/effort/complexity. Stories on the left are smaller/ easier; stories on the right are bigger/harder.</p>
<p>Team members and stakeholders should collaboratively organize the stories &#8211; and use the chat logs to shape their feedback.</p>
<p>The quadrants help you identify how you should organize your work. Items in the top-left quadrant are high priority and small. They’ll end up in the top of your work/product backlog. The stories in the top- right are high priority and large. You should break most of those down into smaller stories because they’ll be coming up in the first several sprints. As the stories are broken down, you may find that some are higher priority than others and that a few might even move to a different quadrant.</p>
<p>Use the integrated chat facility to negotiate about your notecards. And any player can edit a noecard to keep track of the agreements of the team. This means that cards will move around during the game as the value of an item increases or decreases or the development team considers various ways of implementing an item.</p>
<p>To get the final results of the game, simply download the Excel spreadsheet. All of the items and their placement values will be available to you for post-processing, including all of the chats.</p>
<p><strong>Key Points:</strong></p>
<ul>
<li>This is not a learning game. This is a &#8220;do work&#8221; game. When you&#8217;re done with this game, you&#8217;ll be able to get a much better sense about how to prioritize your backlog items by reviewing them in clockwise order.</li>
</ul>
<p><strong>References</strong></p>
<ul>
<li>Mitch Lacey describes this game in his book <a href="http://www.amazon.com/Scrum-Field-Guide-Practical-Development/dp/0321554159/ref=sr_1_1?ie=UTF8&amp;qid=1317874939&amp;sr=8-1" target="_blank"><em>The Scrum Field Guide: Practical Advice For Your First Year</em></a>.</li>
</ul>
</div>
]]></content:encoded>
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		<item>
		<title>Merrill Covey Matrix</title>
		<link>http://tastycupcakes.org/2011/08/merrill-covey-matrix/</link>
		<comments>http://tastycupcakes.org/2011/08/merrill-covey-matrix/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 18:22:03 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1646</guid>
		<description><![CDATA[The goal of this activity -- based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey's description in their book First Things First -- is to prioritize your to-do list in a way that helps you plan ahead and work efficiently.]]></description>
			<content:encoded><![CDATA[<p><strong>Timing:</strong></p>
<ul>
<li>1 hour</li>
</ul>
<p><strong>Players (5..8 recommended):</strong></p>
<ul>
<li>Project manager or facilitator</li>
<li>Internal team, partners, or customers</li>
</ul>
<p><strong>Ingredients:</strong></p>
<ul>
<li>internet access</li>
<li>a to-do list</li>
</ul>
<p><strong>Directions:</strong><br />
<a href="http://innovationgames.com/game_view/instant_play/PWVGQ2Z2GMM5IZEYFKOMAL5DR02KORZV" target="_blank"><img class="size-medium wp-image-777 alignright" src="http://www.gogamestorm.com/wp-content/uploads/2011/08/MerrillMatrixGame-300x266.png" alt="" width="283" height="252" /></a>The goal of this activity &#8212; based on A. Roger Merrill, Rebecca R. Merrill, and Steven Covey&#8217;s description in their book <em><a href="http://en.wikipedia.org/wiki/First_Things_First_(book)" target="_blank">First Things First</a></em> &#8212; is to prioritize your to-do list in a way that helps you plan ahead and work efficiently.</p>
<p>Clicking on the image to the right will start an <a title="Innovation Games Instant Play Game" href="http://innovationgames.com/resources/instant-play-games/" target="_blank">“instant play” game</a> at <a title="Innovation Games" href="http://innovationgames.com/" target="_blank">innovationgames.com</a>. Here, this 2&#215;2 matrix will be used as the “game board,&#8221; and will help you organize the urgency and importance of your tasks. Each cell has a different significance:</p>
<ul>
<li><strong>Cell 1</strong>: Urgent, important – these tasks should be at the top of your to-do list</li>
<li><strong>Cell 2</strong>: Not urgent, important – these items are likely to be neglected, but are necessary for long-term success. Set aside time each week to focus on these in order to be more productive. This cell is highlighted to remind you of its significance.</li>
<li><strong>Cell 3</strong>: Urgent, not important – these tasks suck your time and are often the result of poor-planning. They should be minimized or eliminated.</li>
<li><strong>Cell 4</strong>: Not urgent, not important – these items are trivial time-wasters that should be eliminated</li>
</ul>
<p>&nbsp;</p>
<p>There will be two different icons that players can drag onto the chart and describe to represent the tasks:</p>
<ul>
<li>Green squares – priority tasks that require attention</li>
<li>Red square – tasks to minimize/eliminate</li>
</ul>
<p>All moves can be seen in real time by each participant, so everyone can edit the positions and descriptions of the icons. Also, the integrated chat facility allows you and your players to collaborate to form the most efficient to-do list.</p>
<p><strong>Key Points:</strong><br />
When it comes to our to-do lists, we tend to focus on urgent items while disregarding the importance of planning for tasks that are necessary to reach our overall goal. This negligence leads to even more stress in the long run, as everything will eventually become urgent if not prepared for. Play <em>Merrill Covey Matrix</em> to identify the purpose and value of your tasks and to minimize or eliminate time-wasters. Plan ahead to avoid busy work and to accomplish your goal in a productive manner.</p>
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		<item>
		<title>SWOT Analysis Game</title>
		<link>http://tastycupcakes.org/2011/07/swot-analysis-game/</link>
		<comments>http://tastycupcakes.org/2011/07/swot-analysis-game/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 21:54:38 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Innovation Games]]></category>
		<category><![CDATA[luke hohmann]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[swot analysis]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1442</guid>
		<description><![CDATA[Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that alter your trek to the finish line. To help you recognize these interferences before you [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Timing:</strong> 1 hour</p>
<p><strong>Ingredients:</strong><br />
• Internet access</p>
<p><strong>Players (5..8 recommended):</strong><br />
• Business Manager / Business Owner<br />
• Employees / Team members</p>
<p><strong>Directions:</strong><br />
<a href="https://innovationgames.com/game_view/instant_play/OETSV5JOP0JRNWENTZ5QNLMXSVQYA3BJ" target="_blank"><img class="alignright size-full wp-image-1447" src="http://tastycupcakes.org/wp-content/uploads/2011/07/SWOT.png" alt="" width="253" height="238" /></a>Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that alter your trek to the finish line. To help you recognize these interferences before you begin your journey, we have collaborated with the <a href="http://www.gogamestorm.com/?p=393" target="_blank">Gamestorming team</a> to bring you this online game based on the well-known SWOT analysis strategy. The goal of the <a href="http://innovationgames.com/swot-analysis-game/" target="_blank"><em>SWOT Analysis Game</em></a> is to uncover how to attain your desired end state.</p>
<p>Clicking on this image will start an <a href="http://innovationgames.com/resources/instant-play-games/" target="_blank">“instant play” game</a> at <a href="http://innovationgames.com/" target="_blank">innovationgames.com</a>. Here, there will be four different icons that you can drag onto your online SWOT Analysis “game board” to capture your ideas:</p>
<ul>
<li>Rocket ships represent opportunities – leads that you can focus your energy on</li>
<li>The fit person represents strengths – what you have going for you</li>
<li>The weak person represents weaknesses – anything that can be improved upon</li>
<li>Bombs represent threats – obstacles that you must surpass</li>
</ul>
<p>The SWOT chart is divided into four quadrants for the four categories of thoughts.</p>
<p>All moves can be seen in real time by each participant, so everyone can collaborate to edit the ideas. Also, you can use the integrated chat facility to encourage the players to expand on their ideas and come up with fresh insights.</p>
<p><strong>Key Points:</strong><br />
The <a href="http://innovationgames.com/swot-analysis-game/" target="_blank"><em>SWOT Analysis Game</em></a> allows you to predict the challenges that stand between the present and your desired destination, as well as see your advantages that can be used to overcome these obstacles. Rather than waiting to understand what should have been done in hindsight, take time to identify what you must do to attain your goal. The extensive collaboration involved can uncover blind spots and motivate deeper insights. Also, the spatial organization will allow you to understand specific factors that will be integral in your journey toward your target.</p>
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		<item>
		<title>Prune the Product Tree</title>
		<link>http://tastycupcakes.org/2011/06/prune-the-product-tree/</link>
		<comments>http://tastycupcakes.org/2011/06/prune-the-product-tree/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 23:07:37 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1112</guid>
		<description><![CDATA[Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board &#8211; the tree &#8211; needs to be tailored for each product. In this example, we describe the online version of the game we used for the Agile 2010 conference retrospective. [...]]]></description>
			<content:encoded><![CDATA[<p><em>Prune the Product Tree was originally designed to help product companies collaboratively develop roadmaps and strategic plans with customers. Because of this, the game board &#8211; the tree &#8211; needs to be tailored for each product. In this example, we describe the online version of the game we used for the Agile 2010 conference retrospective. </em></p>
<div><strong>Timing:</strong> 1 hour</div>
<div>
<p><strong>Ingredients:</strong></p>
<ul>
<li> Customers who attended your conference</li>
</ul>
<p><strong>Players (5..8 recommended):</strong></p>
<div>
<ul>
<li>Product Manager / Product Owner</li>
<li>Customers</li>
</ul>
</div>
<p><strong>Directions:</strong></p>
<p><a href="https://innovationgames.com/game_view/instant_play/IOVG2QF02AVKL110HUZUHL4MLAGC5YKR"><img class="alignright" src="http://innovationgames.com/wp-content/uploads/2009/11/PruneTheProductTreeInstant.png" alt="Prune the Product Tree" width="250" height="250" /></a><br />
The goal of this online version of<em> <a href="http://innovationgames.com/prune-the-product-tree/">Prune the Product Tree</a></em> is to analyze the benefits of a meeting, conference, or event.  The layers and regions on the tree help allow attendees to think visually and provide you with a larger variety of ideas. Clicking this image will lead you to an “instant play” game at <a href="http://innovationgames.com/">innovationgames.com</a>. You will see this image as the “game board” and three icons at the upper left corner of the site:</p>
<ul>
<li>Red Apples: Benefits you expected and got.</li>
<li>Rotten Apples: Benefits you expected but didn’t get.</li>
<li>Presents: Unexpected benefits that made the conference great.</li>
</ul>
<p>The multi-layered regions of this tree are designed to capture a variety of information about these benefits. Where did the players receive these benefits (at the conference or at work)? What was the nature of the benefit (personal or professional)? And what about the conference infrastructure – the roots of the tree (before the conference or after the conference)? By exploring these dimensions with players, you can create better conferences in the future.
</p>
<p>Players add the benefits to the game board by dragging an icon to the tree and describing it. For this collaborative online game, you and the players are able to view each move in real time. Use the integrated chat facility to inquire about the plays and communicate with your customers.<br />
<strong>Key Points:</strong></p>
<ul>
<li>This interactive game provides valuable information about your customers’ desires and how you can improve your events. The new perspective offers ways you can enhance your conferences in order to benefit both your customers and yourself.</li>
<li>Remember that this is just one example of how you can use <em>Prune the Product Tree</em>. </li>
</ul>
</div>
]]></content:encoded>
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		<item>
		<title>Speed Boat</title>
		<link>http://tastycupcakes.org/2011/06/speed-boat/</link>
		<comments>http://tastycupcakes.org/2011/06/speed-boat/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 18:30:07 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=1102</guid>
		<description><![CDATA[Timing: 1 hour Ingredients: A group of customers with complaints. Players (5..8 recommended): Product Manager / Product Owner Customers Directions: The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed boat represents your company while the issues holding it back are symbolized by anchors. [...]]]></description>
			<content:encoded><![CDATA[<div><strong>Timing:</strong> 1 hour</div>
<div>
<p><strong>Ingredients:</strong></p>
<ul>
<li>A group of customers with complaints.</li>
</ul>
<p><strong>Players (5..8 recommended):</strong></p>
<div>
<ul>
<li>Product Manager / Product Owner</li>
<li>Customers</li>
</ul>
</div>
<p><strong>Directions:</strong></p>
<p><a href="https://innovationgames.com/game_view/instant_play/BXKAJM2WEGNJIQKLI5OGPNMDM451JYK1" target="_blank"><img class="alignright size-medium wp-image-1416" src="http://tastycupcakes.org/wp-content/uploads/2011/06/speedboat1-300x274.jpg" alt="" width="270" height="247" /></a>The goal of this game is to identify factors that are preventing your product or service from moving forward. The speed boat represents your company while the issues holding it back are symbolized by anchors.</p>
<p>Clicking on this image, will start an “instant play” game at <a href="http://innovationgames.com/" target="_blank">innovationgames.com</a>. You’ll see this image as the “game board” and an icon of anchors in the top left corner of the window. To add an issue onto the game board, customers simply drag it from the top left. On each anchor, the customers then describe what they do not like about your product, and estimate how much faster your boat can cruise after each anchor is cut away. This will allow you to analyze what is holding your company back.</p>
<p>&nbsp;</p>
<p><a href="http://innovationgames.com/game_view/instant_play/IKUCYJOXENUKKXOB2YT54PPSNNITP53C" target="_blank"><img class="alignleft size-full wp-image-4665" src="http://innovationgames.com/wp-content/uploads/2009/11/speedPlane.png" alt="" width="255" height="138" /></a>This metaphorical game can be altered to suit your needs. For example, Jonathan Clark&#8217;s <em>Speed Plane</em> uses an airplane instead of a boat and replaces anchors with luggage. Customizing the game will make it more relatable to your business and can result in more valuable feedback.</p>
<p>All moves can be seen in real time by each participant, so everyone can collaborate to edit the descriptions and positions of the ideas. Communicate using the integrated chat facility to gain a better understanding your customers’ ideas.</p>
<p>This collaborative game provides a friendly environment where your customers provide constructive criticism. From trivial comments to big picture issues, customers identify features preventing your business from speeding ahead and provide insight from a new perspective.</p>
<p><strong>Key Points:</strong></p>
<ul>
<li><em><a href="http://innovationgames.com/speed-boat/" target="_blank">Speed Boat</a></em> is a serious learning game that benefits you and your customers. When you are done with it, you will have a better sense of what can be improved about your product or service to let your company set sail.</li>
</ul>
<p><strong>References</strong></p>
<ul>
<li>Tobias Mayer describes this game with more detail <a href="http://innovationgames.com/speed-boat/">here</a>.</li>
</ul>
</div>
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		<title>Redesign The Gift Giving Experience</title>
		<link>http://tastycupcakes.org/2011/04/redesign-the-gift-giving-experience/</link>
		<comments>http://tastycupcakes.org/2011/04/redesign-the-gift-giving-experience/#comments</comments>
		<pubDate>Tue, 26 Apr 2011 02:56:16 +0000</pubDate>
		<dc:creator>Ben Carey</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[iteration]]></category>

		<guid isPermaLink="false">http://tastycupcakes.org/?p=922</guid>
		<description><![CDATA[This exercise is from the Stanford d.school and is an accelerated immersion activity into using Design Thinking. This process can be used to demonstrate many agile techniques and also to inspire teams with the power of user-centered focus, lightweight prototyping, and iteration.]]></description>
			<content:encoded><![CDATA[<p><strong><em>Timing:</em></strong></p>
<p>60 minutes for the exercise and around 30 minutes to debrief</p>
<p><strong><em>Materials:</em></strong></p>
<p>Construction paper, pens, sharpies (multi-color), scissors, duct tape, cardboard, rubber bands, tin foil, bows, ribbons, blank cards, any other similar items you can get your hands on.</p>
<p><strong><em>Instructions:</em></strong></p>
<p>Guide participants through the materials in the handout. See the facilitator guide for more information with guidance.</p>
<p>You will be leading pairs through multiple iterations of : empathize, define, ideate, prototype, and test. This is the Design Thinking process.</p>
<p><strong><em>Learning Points:</em></strong></p>
<ul>
<li>The power of empathy and listening</li>
<li>Finding needs and insights</li>
<li>Using prototypes as a learning mechanism</li>
<li>Using feedback to drive understanding and rapid iteration</li>
</ul>
<p><strong><em>Facilitator Guide &amp; Handout:</em></strong></p>
<p><a href="https://dschool.stanford.edu/groups/dresources/wiki/welcome/attachments/f8e24/d.school%27s%20Facilitator%27s%20Guide%20to%20Leading%20Re.d%20the%20G.G.%20Exp.pdf">Facilitator Guide</a></p>
<p><a href="https://dschool.stanford.edu/groups/dresources/wiki/welcome/attachments/36752/d.school%27s%20Redesign%20the%20Gift-Giving%20Experience.pdf">Participant Handout</a></p>
]]></content:encoded>
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		<title>Bang For The Buck Prioritization</title>
		<link>http://tastycupcakes.org/2011/03/bang-for-the-buck-prioritization/</link>
		<comments>http://tastycupcakes.org/2011/03/bang-for-the-buck-prioritization/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 04:41:57 +0000</pubDate>
		<dc:creator>Luke Hohmann</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Estimation]]></category>
		<category><![CDATA[Innovation Games]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[Prioritization]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=799</guid>
		<description><![CDATA[Estimate the relative value of the capabilities or stories you’re planning for your scrum sprints with this Instant Play game that does the work of assessing the real Bang for the Buck in your backlog.]]></description>
			<content:encoded><![CDATA[<div><strong>Timing:</strong> 1 hour</div>
<div>
<p><strong>Ingredients:</strong></p>
<ul>
<li>A list of backlog items (epics / stories) to prioritize.</li>
</ul>
<p><strong>Players (5..8 recommended):</strong></p>
<div>
<ul>
<li>Product Manager / Product Owner</li>
<li>Development Team</li>
</ul>
</div>
<p><strong>Directions:</strong></p>
<p><a href="http://innovationgames.com/game_view/instant_play/KR25FMG33K0IKNKZV15JXCIXL4S4W1X2"><img class="alignright" src="http://innovationgames.com/image_logic/1EXL4APXKYSTCJ4DROP1OVM4AKTITVY2" alt="Bang For the Buck" width="250" height="250" /></a>The goal of this game is to collaboratively rank a backlog based on estimated value and estimated cost. The y-axis is the value of an epic or story and the x-axis is the cost. Each axis is organized as a Fibonacci number. We typically use this game for release planning.</p>
<p>Clicking on this image, will start an “instant play” game at www.innovationgames.com. You&#8217;ll see this image as the &#8220;game board&#8221; and an icon of a light bulb in the top left corner of this window. The light bulb represents the backlog items you want to prioritize. To add a backlog item onto the game board, simply drag it from the top left and describe it.</p>
<p>Now the fun begins! While any player can move a light bulb at any time, the game works best when the product manager focuses on getting the light bulbs in the right place vertically, while the development team puts the items in the right place horizontally.</p>
<p>Use the integrated chat facility to negotiate about the items. And any player can edit the items to keep track of the agreements of the team. This means that items will move around during the game as the value of an item increases or decreases or the development team considers various ways of implementing an item.</p>
<p>To get the final results of the game, simply download the Excel spreadsheet. All of the items and their Fibonacci values will be available to you for post-processing, including all of the chats.</p>
<p><strong>Key Points:</strong></p>
<ul>
<li>This is not a learning game. This is a &#8220;do work&#8221; game. When you&#8217;re done with this game, you&#8217;ll be able to get a much better sense about how to prioritize your backlog items by reviewing them in clockwise order.</li>
</ul>
<p><strong>References</strong></p>
<ul>
<li>Scott Selhorst explains this game with more detail <a href="http://tynerblain.com/blog/2008/10/20/planning-sprints-part-2/" target="_blank">here</a>.</li>
</ul>
</div>
]]></content:encoded>
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		<title>The Backlog is in the Eye of the Beholder</title>
		<link>http://tastycupcakes.org/2010/07/the-backlog-is-in-the-eye-of-the-beholder/</link>
		<comments>http://tastycupcakes.org/2010/07/the-backlog-is-in-the-eye-of-the-beholder/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 03:37:00 +0000</pubDate>
		<dc:creator>Mike McCullough</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[product backlog]]></category>
		<category><![CDATA[product management]]></category>
		<category><![CDATA[stories]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=472</guid>
		<description><![CDATA[The purpose of this Agile game is to expand the view of multiple stakeholders as well as illuminate the value of organizing work without prioritizing. 
]]></description>
			<content:encoded><![CDATA[<p><strong>Description</strong></p>
<p>Organization and prioritization are two distinct activities that can be used to improve the quality of a product backlog. A simple linear list is difficult to prioritize. As well, many stakeholders are forgotten in the rush to deliver customer value. See example list of stakeholders. The purpose of this game is to expand the view of multiple stakeholders as well as illuminate the value of organizing the work without prioritizing.</p>
<h2>Learning Points</h2>
<p>●	The value of organizing before prioritizing</p>
<h2>Timing</h2>
<p>45 minutes. (Variant: drop a round to shorten)</p>
<h2>Ingredients</h2>
<p>The game consists of the following items for each participating team:</p>
<ol>
<li>Persona Cards: (5”x8” cards) There are four persona cards or sheets. Each persona should be copied to a separate card.</li>
<li>Story Cards: (3”x5” cards) In this game, the stories consist of a verb and a noun (e.g Fertilize Crops). There are 18 cards, but more cards can be added. One verb noun grouping should be copied to each card.</li>
<li>Category Cards: (3”x5” blank cards &#8211; use different colour than story cards) &#8211; The category cards are initially blank. A set of blank cards are needed for each round and team. Typically there are around 5 Categories per round.</li>
<li>Black Marker: Any pen or felt tip mark should work. This is used for writing on the category cards. One timer is needed in order to time each round and the debrief sessions.</li>
</ol>
<h2>Recipe</h2>
<ol>
<li>Introduction (5 min)
<ul>
<li>Draw simple Product Backlog in Scrum</li>
<li>Ask participants what it is</li>
<li>Comment that there is a lot of complexity that may not be best represented by asingle sorted list.</li>
</ul>
</li>
<li>Form the group into teams &#8211; each at a table. (2 min) 4 seems a good number for a team. More than this and it is hard to jointly sort the cards. 5 may be OK.</li>
<li>Introduce the domain. Once upon a time, there was a farm and different people had different ideas how the farm should be run. (MORE)</li>
<li>Iterate! There are 4 rounds &#8211; each with a different persona (see table below)
<ul>
<li>Shuffle story cards between rounds</li>
<li>Introduce Persona (1 min + 1 min for questions)</li>
<li>Ask participant organize the backlog based on the persona.</li>
<li>Debrief the round. Do this in a circle. See debrief questions below.</li>
</ul>
</li>
<li>Debrief the whole game.</li>
</ol>
<h3>Round 1</h3>
<ul>
<li><em>Persona: </em>Producer/Farmer</li>
<li>R<em>ound Duration:</em> 5&#8242;</li>
<li><em> Debrief*: 4&#8242;</em></li>
</ul>
<h3>Round 2</h3>
<ul>
<li><em>Persona: </em>Customer/Buyer</li>
<li>R<em>ound Duration:</em> 4&#8242;</li>
<li><em> Debrief*: 3&#8242;</em></li>
</ul>
<h3>Round 3</h3>
<ul>
<li><em>Persona: </em>Farm Bureau/Inspectors</li>
<li>R<em>ound Duration:</em> 4&#8242;</li>
<li><em> Debrief*: 3&#8242;</em></li>
</ul>
<h3>Round 4</h3>
<ul>
<li><em>Persona: </em>Land Owner</li>
<li>R<em>ound Duration:</em> 3&#8242;</li>
<li><em> Debrief*: 10&#8242; &#8211; whole game</em></li>
</ul>
<p>* Larger groups may require more debrief time.</p>
<h2>Debrief Questions</h2>
<h3>First Round</h3>
<ul>
<li>Each team: talk a little about how you organized the backlog.</li>
<li>What is the same/different?</li>
<li>What else did you notice?</li>
<li>If no one mentions, may notice that we are used so used to prioritizing we often go there automatically. Did any of the teams create a structure that helps them understand their world?</li>
</ul>
<h3>Second/Third</h3>
<ul>
<li>Same questions as first plus</li>
<li>What was different from earlier round(s)?</li>
</ul>
<h3>Final</h3>
<ul>
<li>Over all 4 rounds, what have you noticed about backlog organization?</li>
<li>How does this relate to product backlogs that you work with?</li>
<li>How well do real world product backlogs represent different stakeholders?</li>
</ul>
<h2>Story Cards</h2>
<p>There are 18 story cards. Each story card consists of a verb and noun pair.</p>
<p>(Note: Michael S removed story numbers since it may confuse people)</p>
<h2>Stories:</h2>
<ul>
<li>Fertilize Crops</li>
<li>Spray Insecticide</li>
<li>Harvest Crop</li>
<li>Buy Seed</li>
<li>Rotate Crops</li>
<li>Weed Fields</li>
<li>Survey Market</li>
<li>Kill Groundhogs</li>
<li>Lay Fallow</li>
<li>Define Market Needs</li>
<li>Till The Ground</li>
<li>Assure Organic (inspect for selected crops)</li>
<li>Plant Seed</li>
<li>Sell Early Summer Crops</li>
<li>Sell Late Summer Crops</li>
<li>Water Plants</li>
<li>Recover from Natural Disaster</li>
<li>Forecast Profit</li>
</ul>
<h2>Personas</h2>
<h3>Producer / Farmer</h3>
<p>As a farmer, I’m focused on legally maximizing my profits by controlling costs, buying the right seeds, planning crop rotations, reducing pests, and timing the release of my products to markets. I follow closely the agreements set forth in the lease with the Land Owner.</p>
<h3>Consumer / Buyer</h3>
<p>As a customer of the local farm, I want healthy and reasonably priced food that has been grown with sustainable and environmentally friendly practices.</p>
<h3>Land Owner</h3>
<p>The farm land has been in my family for over 200 years. My family’s income depends on the revenue generated from the farm lease. Hence, we are interested in ensuring the long-term sustainability of the land. As a family, we have been engaged in wildlife preservation and conservation of natural resources. It is imperative our property used in accordance with all relevant laws and regulations.</p>
<h3>Farm Bureau / Inspectors / Regulatory Agencies</h3>
<p>As a regulatory body, we are tasked with ensuring that produce is safe and fit for human consumption. We test and verify that the land is used in accordance with local, state, and federal regulation to protect from erosion, run off, soil depletion and other activities that may harm the land. We enforce all animal protection laws and regulations.</p>
<h2>FAQ</h2>
<p>There are no story points (cost). How does this make any sense?</p>
<p>The whole point of the game is to ignore prioritization. Story cost is only relevant for making prioritization decisions. In this game we want people to think about stakeholders and how to organize the work in terms of who cares about what.</p>
<h2>Credits</h2>
<p>This game was developed at Agile Games 2010 in Boston by:</p>
<ul>
<li><a title="Michael Sahota" href="http://www.agilitrix.com/">Michael Sahota</a></li>
<li><a title="Mary Gorman" href="http://www.ebgconsulting.com">Mary Gorman</a></li>
<li><a title="Mary Gorman" href="http://www.ebgconsulting.com"></a>Warren Elliott</li>
<li>Greg Ott</li>
<li>Dan Zaino</li>
<li>Judy Rivais</li>
</ul>
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		<item>
		<title>Theory of Constraints Dice Game</title>
		<link>http://tastycupcakes.org/2009/06/theory-of-constraints-dice-game/</link>
		<comments>http://tastycupcakes.org/2009/06/theory-of-constraints-dice-game/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 21:20:37 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[*All Games*]]></category>
		<category><![CDATA[Lean]]></category>
		<category><![CDATA[Management]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Requirements]]></category>
		<category><![CDATA[Pull]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=71</guid>
		<description><![CDATA[The Theory of Constraints Dice Game is an interactive game illustrating the concepts of constraints behind Eli Goldratt's the Goal]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Timing:</strong> 10-15 mins</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Ingredients:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url('http://www.tastycupcakes.com/skins/monobook/bullet.gif'); padding: 0px;">
<li style="margin-bottom: 0.1em;">100+ Toothpicks (or something similar)</li>
<li style="margin-bottom: 0.1em;">At least one Die</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Directions:</strong></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Participants line up in a row with a collection of toothpicks (or something similar) placed with the first participant. The first participant rolls a die to determine how many toothpicks to pass to the next participant. Each participant then takes turns rolling the die and passing the corresponding amount of toothpicks to the next player. The final player creates a stack of toothpicks based on his/her roll and then passes the die back to the first participant to continue with the next round. Play until it is obvious where the stacks are forming.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Learning Points:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url('http://www.tastycupcakes.com/skins/monobook/bullet.gif'); padding: 0px;">
<li style="margin-bottom: 0.1em;">Even though all participants have the same odds, inventory still piles up. Tie this in to Value Streams and software.</li>
<li style="margin-bottom: 0.1em;">In software, requirements are your inventory. It is wasteful to process them all up front.</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>CREDIT:</strong> The Goal, Dr. Eliyahu M. Goldratt, 1984</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike</a></p>
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