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Archive for the ‘Management’ Category
  • Top Traits

    Posted by Geoff Watts on October 23rd, 2012 at 3:55 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-60 minutes Materials: Top Trait templates Photographs of stakeholders Instructions: Explain that this is an exercise to help provide some context around the users of t...
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  • Free Market Prioritisation

    Posted by Geoff Watts on October 23rd, 2012 at 3:35 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 15-45 minutes (depending upon the size of the Product Backlog, number of stakeholders and amount of discussion) Materials: A Product Backlog Stakeholders in prioritisatio...
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  • We want a city (Scrum simulation with LEGO extension)

    Posted by Niels Talens on September 14th, 2012 at 2:39 pm
    A very important part of product ownership is about gathering info and stakeholders need to be challenged to think and rethink wishes. This exercise simulates this. It’s also good for the rest of the team to see how hard and important this is....
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  • The Domino Effect

    Posted by Don McGreal on September 12th, 2012 at 6:29 pm
    Demonstrate the effect unrealistic timelines has on team dynamics with this fun domino stacking game....
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  • The Project Manager’s Nightmare

    Posted by Todd Charron on September 9th, 2012 at 4:36 pm
    The Project Manager’s Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation which many Project Managers find themselves in. Created by: Todd Charron (drawing influences from countles...
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  • Wellbeing North Star

    Posted by Luke Hohmann on August 16th, 2012 at 4:47 pm
    Wellbeing North Star, created by Kimberly Wiefling, allows you to analyze all angles of your situation in order to reach your desired end state. By comparing what you like and dislike about different aspects of your product, meeting, work day, etc., you can identify whe...
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  • Die Card Die – The Interruption Game

    Posted by Todd Charron on August 15th, 2012 at 11:40 pm
    Die Card Die – An Interruption Game is a card and dice game for teaching the impact of interruptions on iterations. This game was created as part of the “Agile Game Incubator” session at Agile 2012.   Created By: Todd Charron, Richard Cheng, Cynth...
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  • Challenger Selling Model

    Posted by Luke Hohmann on July 26th, 2012 at 11:30 am
    This game is based on the “Challenger Selling Model” Venn diagram illustrated in the book The Challenger Sale: Taking Control of the Customer Conversation, written by Corporate Executive Board’s Executive Director Matthew Dixon and Managing Director Brent A...
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  • Gone Fishing Game

    Posted by Marcin Floryan on July 17th, 2012 at 1:14 pm
    Timing: About 30 minutes should be sufficient. This exercise requires between 3 and 7 people. In this game, each player represents a fishing operator (or fishing nation if you feel like getting political). Materials: You will need tokens for fish and boats. All relevan...
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  • Innovation Ambition Matrix

    Posted by Luke Hohmann on July 5th, 2012 at 10:45 am
    Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, “Managing Your Innovation Portfolio,”  written by Monitor’s revolutionary co-partners: Bansi Nagji and Geoff Tuff. Timing: 1 hour Ingredients: Online access Playe...
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