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Archive for the ‘Management’ Category
  • The high-risk airplane factory

    Posted by Erich Buhler on March 28th, 2013 at 9:29 pm
    This game is good fun to understand how to prioritise using the Lean "bucket" system and Agile concepts and managing RISK with the best-known strategy. The participants will also learn the power of information radiators and retrospective....
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  • Take the Win Win Wave

    Posted by Pierre E. Neis on December 5th, 2012 at 11:19 am
    This is a facilitation game that I started during my workshops where people try to visualize their flow and improve it. It uses the PLöRK (play&work) approach based on Cynefin and Scrum.   Timing: 90 minutes   Materials: 1 white board or a large panel pen...
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  • Werewolf Facilitation

    Posted by Paul Goddard on November 2nd, 2012 at 4:36 am
    The original game has been subtly changed into an exercise co-created as part of a collaboration day between myself and Geoff Watts. Timings: 45-60 mins Materials: 8-18 people, seating in chairs in a circle 1 deck of Werewolves cards (available on Amazon here) Instructi...
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  • The Blame Game

    Posted by Erwin van der Koogh on October 27th, 2012 at 10:25 am
    This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be ‘The Team’ which is rewarded and punished on a team level and ‘The Individuals’ have a mix of tea...
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  • Video Reframing

    Posted by Geoff Watts on October 23rd, 2012 at 10:18 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes Materials: Thought-provoking video and the AV equipment to play it to the team Instructions: The idea of this “game” is to play the team a short...
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  • Top Traits

    Posted by Geoff Watts on October 23rd, 2012 at 3:55 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-60 minutes Materials: Top Trait templates Photographs of stakeholders Instructions: Explain that this is an exercise to help provide some context around the users of t...
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  • Free Market Prioritisation

    Posted by Geoff Watts on October 23rd, 2012 at 3:35 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 15-45 minutes (depending upon the size of the Product Backlog, number of stakeholders and amount of discussion) Materials: A Product Backlog Stakeholders in prioritisatio...
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  • We want a city (Scrum simulation with LEGO extension)

    Posted by Niels Talens on September 14th, 2012 at 2:39 pm
    A very important part of product ownership is about gathering info and stakeholders need to be challenged to think and rethink wishes. This exercise simulates this. It’s also good for the rest of the team to see how hard and important this is....
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  • The Domino Effect

    Posted by Don McGreal on September 12th, 2012 at 6:29 pm
    Demonstrate the effect unrealistic timelines has on team dynamics with this fun domino stacking game....
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  • The Project Manager’s Nightmare

    Posted by Todd Charron on September 9th, 2012 at 4:36 pm
    The Project Manager’s Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation which many Project Managers find themselves in. Created by: Todd Charron (drawing influences from countles...
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