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Archive for the ‘Product’ Category
  • Innovation Generator

    Posted by Luke Hohmann on August 16th, 2012 at 11:04 am
    Scott Sehlhorst, President of Tyner Blain LLC, developed this game for players to come up with the necessary components of innovation: invention and value. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Development ...
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  • Customer-Centric

    Posted by Luke Hohmann on August 15th, 2012 at 1:14 pm
    Scott Sehlhorst, President of Tyner Blain LLC, developed this graph to improve product development by understanding which stakeholders are impacted most by your product. Timing: 1 hour Ingredients: Online access A product Players (5..8 recommended): Product Manager / Pr...
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  • SAFE-BOLD Framework

    Posted by Luke Hohmann on August 13th, 2012 at 3:53 pm
    This game is based on the “SAFE-BOLD Framework” diagram described in the book The Challenger Sale: Taking Control of the Customer Conversation, written by Corporate Executive Board’s Executive Director Matthew Dixon and Managing Director Brent Adamson. Timi...
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  • Innovation Ambition Matrix

    Posted by Luke Hohmann on July 5th, 2012 at 10:45 am
    Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, “Managing Your Innovation Portfolio,”  written by Monitor’s revolutionary co-partners: Bansi Nagji and Geoff Tuff. Timing: 1 hour Ingredients: Online access Playe...
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  • 2 Brains: Tell It & Sell It

    Posted by Luke Hohmann on June 13th, 2012 at 12:58 pm
    This game, originating from Thomas J. Buckholtz, helps organize practical and emotional aspects of your product or service, which can then be combined to create the most compelling pitch. Timing: 1 hour Ingredients: Internet access A product or service Players (5..8 rec...
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  • Lean Startup Snowflakes

    Posted by André Dhondt on May 16th, 2012 at 5:08 am
    Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we’ll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. Materials: Pretend money (unit bills [euro/doll...
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  • Tasty Estimation

    Posted by Robert Batusek on April 19th, 2012 at 1:39 pm
    Timing: 30-60 min. depending on the number of stories Goal: to practice the relative estimation technique by comparing user stories Preparation: Backlog items written or printed on index cards Items should describe activities, which are well known to the team members a...
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  • Is it Ragu or Bolognese?

    Posted by James Scrimshire on February 1st, 2012 at 5:36 am
    Common Understanding for User Stories So a while back I was having seeing a team have different interpretations of user  stories causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothin...
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  • You sunk my methodology

    Posted by James Scrimshire on February 1st, 2012 at 4:07 am
    Agile Games – Battleships No plan of operations extends with certainty beyond the first encounter with the enemy’s main strength – Generalfeldmarschall Helmuth von Moltke     This is a game I use to introduce people to iterative development. ...
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  • Mitch Lacey Team Prioritization

    Posted by Luke Hohmann on October 5th, 2011 at 9:25 pm
    This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ...
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