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Archive for the ‘Product’ Category
  • The Fatware Matrix

    Posted by Stavros Stavru on December 29th, 2014 at 12:36 am
    The human desire for choice is unlimited. At least this is advocated in many psychological theories of human motivation and economic theories of rational choice. And this is so natural – after all having multiple options gives us the freedom to select the ones whi...
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  • User Stories vs Requirements

    Posted by Jason Little on November 26th, 2014 at 12:22 pm
    Disclaimer: I learned this exercise from Sarah Klarich, I don’t know where she learned it from (Teresa Carlisle according to the document author?) but it’s extremely effective at communicating why User Stories work better than requirements! Hint, it’s ...
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  • Cynefin with the Team Drawer

    Posted by Illya PAVLICHENKO on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game “Cynefin with the Team Drawer” and to play it we need: Several sets of the Team Drawer (one for eac...
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  • Epic bedtime story

    Posted by Hugo Emond on June 13th, 2014 at 4:28 am
    There are not many games out there to explain and discuss how distributed teams work and for very good reasons. Teams **should** be co-located. This simple game is intended for any member of your organisation/teams to understand the challenges related to "distributed s...
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  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • A day in the perfect Company Movie

    Posted by Erich Buhler on October 14th, 2013 at 6:05 pm
    Help people visualise on how global and local problems can be interconnected -or woven together-, its impact, amplitude and magnification through different departments and how a shared goal can be compromised. The game also help participants to have a unify point of vi...
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  • Mind Reading

    Posted by Elinor Slomba on September 8th, 2013 at 12:03 pm
    This game is for exploring team members' responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project. ...
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  • (Français) 99 Ballons de test

    Posted by Chris Deniaud on July 13th, 2013 at 9:21 am
    English version available here : http://tastycupcakes.org/2009/06/99-test-balloons/. This post only contains french version....
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  • Copycats

    Posted by Andy Hiles on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 2...
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  • Delight

    Posted by Paul Goddard on November 2nd, 2012 at 3:47 am
    This improv exercise originally comes from the work of Keith Johnstone. Geoff and I picked up the exercise from an improv workshop with Neil Mullarkey of the Comedy Store Players, in London. Timings: 5-10 mins Materials: 2 people (standing up) Instructions: The pair mus...
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