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Archive for the ‘Instructing’ Category
  • Questions Only

    Posted by Paul Goddard on November 2nd, 2012 at 6:11 am
    This improv exercise was originally seen on Whose Line Is It Anyway? CH4, on British Television, but manipulated into an agile learning experience by myself and Geoff Watts during a collaboration day. Timings: 5-10 mins Materials: 4 people A buzzer or hooter Instruction...
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  • The Blame Game

    Posted by Erwin van der Koogh on October 27th, 2012 at 10:25 am
    This is a game to let people experience the effects of different punishments/rewards systems have on the way a team works together. One team will be ‘The Team’ which is rewarded and punished on a team level and ‘The Individuals’ have a mix of tea...
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  • Balloon Animals

    Posted by Paul Goddard on October 23rd, 2012 at 4:05 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: Unspecified, but allow up to 20-30 mins for balloon making and debrief Materials: Download and print the attached for one or more of the balloon animal shaping instruct...
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  • The Project Manager’s Nightmare

    Posted by Todd Charron on September 9th, 2012 at 4:36 pm
    The Project Manager’s Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation which many Project Managers find themselves in. Created by: Todd Charron (drawing influences from countles...
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  • Challenger Selling Model

    Posted by Luke Hohmann on July 26th, 2012 at 11:30 am
    This game is based on the “Challenger Selling Model” Venn diagram illustrated in the book The Challenger Sale: Taking Control of the Customer Conversation, written by Corporate Executive Board’s Executive Director Matthew Dixon and Managing Director Brent A...
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  • Ouija Board Estimation

    Posted by Paul Goddard on March 27th, 2012 at 12:34 pm
    Great fun and a really fun alternative to planning poker. Place a story in the centre of the table, and each team member places there finger on it. In silence, the team "collaboratively" push or pull the story to the size they believe it represents....
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  • You sunk my methodology

    Posted by James Scrimshire on February 1st, 2012 at 4:07 am
    Agile Games – Battleships No plan of operations extends with certainty beyond the first encounter with the enemy’s main strength – Generalfeldmarschall Helmuth von Moltke     This is a game I use to introduce people to iterative development. ...
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  • Agile Airplanes

    Posted by Erwin van der Koogh on July 28th, 2011 at 3:56 am
    This is a game in which multiple teams coordinate to fold quantities of different airplanes that meet certain acceptance criteria (like being able to fly ). John has made a nice matrix on what aspects of agile are covered by this game:...
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  • Pocket-sized Principles

    Posted by Don McGreal on January 24th, 2010 at 6:45 pm
    This is a great exercise to better communicate the twelve principles behind the Agile Manifesto. In their existing form, it is challenging for people to read and understand each principle and, just as importantly, to easily refer to them later....
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  • Question Game

    Posted by Don McGreal on June 20th, 2009 at 3:03 pm
    The Question Game is a classroom exercise for reinforcing concepts....
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