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Archive for the ‘*All Games*’ Category
  • Personal Space Workshop

    Posted by Andy Hiles on May 24th, 2016 at 6:32 am
      As part of completing the Training from the Back of the Room trainer certification I had to design a 10 minute workshop. The topic I chose was personal space and this is the running order and the game I created around it. Timing: I would advise anyone taking on...
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  • Throw the Cat.. and other objects

    Posted by Andrew Charlton on May 24th, 2016 at 1:33 am
    Timing: 10 minutes preparation, 15 minutes to run then as long as you need to debrief Materials: Stickies, Pens and a list of objects Instructions: I’ve started using this as a variation on the https://www.scrumalliance.org/community/articles/2014/may/title-teac...
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  • Agile Jenga Testing Game

    Posted by b.scharlau@abdn.ac.uk on March 1st, 2016 at 4:28 am
    I knew of this game for a while, but never quite got around to playing it until it came up in discussion during several conversations at Play4Agile 2016. I then went and found some relevant blog posts about the game, which I’ve noted below. I have only run this on...
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  • Try or Die – The X-periment

    Posted by Thomy Kay on February 21st, 2016 at 3:12 am
    The Game Try or Die – the X-periment is a ~20min game for a group of 3..5 players to experience how to act under conditions of uncertainty / ambiguity. The name of the game stems from a well-known Deming quote: ”Learning is not mandatory, neither is surviva...
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  • The Misemotions Game

    Posted by Stavros Stavru on February 16th, 2016 at 5:38 am
    Software engineers are often seen by others as loony nerds (or weirdos) who are spending most of their time “interacting” with machines. And the more time passes, the more they are leaving the boundaries of “humanity” and becoming machines of the...
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  • Iterative Incremental Big Bang

    Posted by David Lowe on February 8th, 2016 at 6:46 am
    Timing: 30-60 minutes expected running time (including prep and debrief) Overview: Iterative, Incremental, Big Bang is a workshop game to encourage people to think about alternative approaches for tackling projects. However, rather than discuss boring work-like scen...
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  • The Roast

    Posted by Adam Cetnerowski on February 2nd, 2016 at 6:03 am
    Many Agile practitioners scoff at the very idea of managers in the context of Agile teams. However, they are often a necessity of existing companies. So, we should do the most to have them contribute and align with team members. This exercise give an avenue for honest, ...
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  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by David Kane on January 29th, 2016 at 11:01 am
    How should organizations prioritize work in the face of conflicting goals and metrics? Help more people? Minimize delays? Prosecute more crimes? Lower costs? In this game participants will experience a dice-based simulation that has been created to explore these questio...
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  • Daily Stand Up Simulation

    Posted by Aleem Khan on January 26th, 2016 at 9:30 pm
    Daily Stand-up is the most visible and widely used Agile practice. This Stand-up simulation works quite well with either team, new, that never run the stand-ups before or experienced team, looking to make their stand-ups more productive. For new teams, I normally run ...
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  • The Job Title Game

    Posted by Adam Cetnerowski on January 7th, 2016 at 7:05 am
    It’s good practice for companies to try to keep the number of official job roles to a minimum. It saves on administration and prevents people from boxing themselves in their role. In this exercise, we’ll flip this concept and see, if everyone can get a very specific...
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