Traditional vs. Agile Approach of Managing Work

I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitioners able to recognize the differences between waterfall/ silo team structure vs. Agile/Collaborative team environment. Material – Crayons – Scissors (2…

Personal Space Workshop

  As part of completing the Training from the Back of the Room trainer certification I had to design a 10 minute workshop. The topic I chose was personal space and this is the running order and the game I created around it. Timing: I would advise anyone taking on this as a workshop to double the original timings relate to the 10 minutes, this was borderline…

Throw the Cat.. and other objects

Timing: 10 minutes preparation, 15 minutes to run then as long as you need to debrief Materials: Stickies, Pens and a list of objects Instructions: I’ve started using this as a variation on the https://www.scrumalliance.org/community/articles/2014/may/title-teaching-relative-estimation-by-throwing-a-c example by Tomasz de Jastrzebiec Wykowski. The basics of it involve getting the team to discuss the relative estimation of achieving a task. I’ve found this really useful for new members to…

Try or Die – The X-periment

The Game Try or Die – the X-periment is a ~20min game for a group of 3..5 players to experience how to act under conditions of uncertainty / ambiguity. The name of the game stems from a well-known Deming quote: “Learning is not mandatory, neither is survival”. Wim Heemskerk shortened this to 3 words: “Try or die”.  The game was designed, created and test-played at Play4Agile 2016…