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Archive for the ‘*All Games*’ Category
  • The Fast and the Furious (and other Fs) retrospective activity

    Posted by Christo Martens on January 11th, 2018 at 2:45 am
    Recently I lacked some inspiration for a good technique suitable for the upcoming retrospective. As the team was growing in their agile way of working, I decided to leave it to the team to come up with a nice activity. I was very surprised with the outcome. A brand new ...
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  • Core Scrum Game

    Posted by John Miller on December 14th, 2017 at 2:06 pm
    An interactive and collaborative card sorting activity to learn the differences between "Core Scrum" or "Supportive Practices", and what is "Not Scrum". Useful for a pre-assessment, review, and learning about Scrum. It is also useful in debunking common misperceptions a...
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  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by Aleem Khan on October 30th, 2017 at 9:40 am
    This learning activity does not only improve the basic knowledge of Waterfall, Agile and Lean but also help participants to identify the differences between each belief system....
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  • Sinking Islands

    Posted by Jaap Dekkinga on October 27th, 2017 at 5:56 pm
    Prioritize a list of backlog items (ideas/features/projects/tasks) and manage WIP by saving and sinking islands in this fun and active game....
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  • The Kanban Donut Game!

    Posted by Ledalla Madhavi on October 3rd, 2017 at 5:52 am
    Gain insights into the essential Kanban principles through Donut making activities!...
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  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by Cesario Ramos on September 27th, 2017 at 12:59 am
    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling appro...
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  • CardUnit: A Unit Testing Simulation

    Posted by David Kane on September 4th, 2017 at 2:35 pm
    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs an...
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  • Positive Change Canvas

    Posted by Ivo Peksens on September 1st, 2017 at 3:52 pm
    Timing: Up to 60 min (depends on number of people) Materials: Download & print Positive Change Canvas from ivopeksens.com; have sharpies or pens for participants. Can be used individually or in larger group of people. Instructions: Positive Change Canvas is a techn...
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  • The league of extraordinarily shortsighted agile superleaders retrospective

    Posted by Tim Bourguignon on June 21st, 2017 at 12:31 am
    Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don’t come for free. Everyone of them has a flip side. Every hero has a unique weakn...
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  • Gameception / Abduction – The team game that creates itself!

    Posted by E. Bruin on May 31st, 2017 at 8:18 am
    Gameception is a cooperative game of creativity and fun. We found it’s a fun way of getting people to think out of the box. Furthermore it can explain what happens when you throw 3 sentence user stories to a team and not refine them. You can also use it several times ...
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