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Archive for the ‘*All Games*’ Category
  • Scrum Values & Roles Card Game

    Posted by Julio Oliveira on June 15th, 2016 at 10:07 am
    Timing: 20-35 minutes Overview: This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles. There are four categories of cards: roles, responsibilities, values, behavior...
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  • The Agile Mindset Workshop

    Posted by Carolina Gorosito on June 13th, 2016 at 7:52 am
    Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits Fo...
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  • First Things First?

    Posted by Jeremy Willets on June 10th, 2016 at 9:38 am
    A team plots their current and future work on the time management matrix outlined in Stephen Covey’s The Seven Habits of Highly Effective People.  This visual and tactile exercise can help a team really get to the bottom of what’s most important; and if they’re s...
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  • Traditional vs. Agile Approach of Managing Work

    Posted by Aleem Khan on May 31st, 2016 at 7:40 pm
    I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitio...
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  • Personal Space Workshop

    Posted by Andy Hiles on May 24th, 2016 at 6:32 am
      As part of completing the Training from the Back of the Room trainer certification I had to design a 10 minute workshop. The topic I chose was personal space and this is the running order and the game I created around it. Timing: I would advise anyone taking on...
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  • Throw the Cat.. and other objects

    Posted by Andrew Charlton on May 24th, 2016 at 1:33 am
    Timing: 10 minutes preparation, 15 minutes to run then as long as you need to debrief Materials: Stickies, Pens and a list of objects Instructions: I’ve started using this as a variation on the https://www.scrumalliance.org/community/articles/2014/may/title-teac...
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  • Agile Jenga Testing Game

    Posted by b.scharlau@abdn.ac.uk on March 1st, 2016 at 4:28 am
    I knew of this game for a while, but never quite got around to playing it until it came up in discussion during several conversations at Play4Agile 2016. I then went and found some relevant blog posts about the game, which I’ve noted below. I have only run this on...
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  • Try or Die – The X-periment

    Posted by Thomy Kay on February 21st, 2016 at 3:12 am
    The Game Try or Die – the X-periment is a ~20min game for a group of 3..5 players to experience how to act under conditions of uncertainty / ambiguity. The name of the game stems from a well-known Deming quote: ”Learning is not mandatory, neither is surviva...
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  • The Misemotions Game

    Posted by Stavros Stavru on February 16th, 2016 at 5:38 am
    Software engineers are often seen by others as loony nerds (or weirdos) who are spending most of their time “interacting” with machines. And the more time passes, the more they are leaving the boundaries of “humanity” and becoming machines of the...
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  • Iterative Incremental Big Bang

    Posted by David Lowe on February 8th, 2016 at 6:46 am
    Timing: 30-60 minutes expected running time (including prep and debrief) Overview: Iterative, Incremental, Big Bang is a workshop game to encourage people to think about alternative approaches for tackling projects. However, rather than discuss boring work-like scen...
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