Agile Telephone Pictionary Game

Agile Telephone Pictionary Game Setup: Each player gets a stack of index cards and a sharpie or pen. Each stack should contain the number of cards equal to the number of players.  (e.g. 10 players each get a stack of 10 cards – 100 cards total) Play: Each player should write a phrase on the top card representing an agile value, principle, practice, or other…

Technical Debt Game – for non-technical people

Experience the difference between doing continuous refactoring … or not A game for groups from 3 to 5 people. Setup: 5 minIntroduction: 5 minTwo rounds of each 5-10 min so approx. 10-20 minDebrief: 5-15 min Purpose of the game: Explain and experience the effects and consequences of adding feature after feature and cummulating technical debt or doing and investing in continuous refactoring. Background: A team…

Agile Radar

After experimenting with different metaphors and models we have settled upon the “Agile Radar” as a tool that we hope will help people understand what Agile is and how “Being Agile” is not the same as just merely “Doing Agile”. All the diagrams have been released as open source under Creative Commons license here: https://commons.wikimedia.org/wiki/File:Agile_Radar.png Timing: 20 mins including debrief. (10 mins creation of Radars, 10…

Kanban simulation

Timing: simulation solely 10-20 minutes, as a part of the training 0,5 to 1 day. Material: computer or tablet with internet access. The game is available on agilegame.octigo.pl Instruction: Just click the link given above, and follow introduction. When you ready, switch to the second step and start playing (it is your first approach). When you finished, read summary and good practices, and then play…