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Archive for the ‘*All Games*’ Category
  • Communication Race

    Posted by ocbermudez on April 10th, 2013 at 3:20 pm
    Guide teams to the desired level of communication with this fun and competitive game that can be played again and again....
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  • The high-risk airplane factory

    Posted by Erich Buhler on March 28th, 2013 at 9:29 pm
    This game is good fun to understand how to prioritise using the Lean "bucket" system and Agile concepts and managing RISK with the best-known strategy. The participants will also learn the power of information radiators and retrospective....
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  • Play Doh Zoo: Agile UX unleashed

    Posted by Marie-Claire Dean on March 21st, 2013 at 7:28 pm
    The goal of the Play doh Zoo Game is to explain and practice the reasons behind agile, and the principles that the methodology is built on. It is specifically targeted at designers and aims to highlight the benefits of agile, and illustrate how design activities can occ...
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  • 52 Card Pickup

    Posted by Matt Badgley on February 16th, 2013 at 9:59 am
    Objectives: Participants will quickly learn about how adding some basic structure to tackle problems can help teams self-organize and become more effective. The lightweight structures introduced included iteration planning, iteration review, and retrospective. The team ...
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  • Copycats

    Posted by Andy Hiles on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 2...
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  • The Herculean Doughnut

    Posted by Sam Whiting on February 5th, 2013 at 10:05 am
    This is a game I created, which was then used and refined by me and my colleague Laurie Young to help gauge how well everyone involved in a project understand their responsibilites to the project and each other. It lends insight in to the pre-conceptions that people hav...
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  • Take the Win Win Wave

    Posted by Pierre E. Neis on December 5th, 2012 at 11:19 am
    This is a facilitation game that I started during my workshops where people try to visualize their flow and improve it. It uses the PLöRK (play&work) approach based on Cynefin and Scrum.   Timing: 90 minutes   Materials: 1 white board or a large panel pen...
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  • Questions Only

    Posted by Paul Goddard on November 2nd, 2012 at 6:11 am
    This improv exercise was originally seen on Whose Line Is It Anyway? CH4, on British Television, but manipulated into an agile learning experience by myself and Geoff Watts during a collaboration day. Timings: 5-10 mins Materials: 4 people A buzzer or hooter Instruction...
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  • Werewolf Facilitation

    Posted by Paul Goddard on November 2nd, 2012 at 4:36 am
    The original game has been subtly changed into an exercise co-created as part of a collaboration day between myself and Geoff Watts. Timings: 45-60 mins Materials: 8-18 people, seating in chairs in a circle 1 deck of Werewolves cards (available on Amazon here) Instructi...
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  • Delight

    Posted by Paul Goddard on November 2nd, 2012 at 3:47 am
    This improv exercise originally comes from the work of Keith Johnstone. Geoff and I picked up the exercise from an improv workshop with Neil Mullarkey of the Comedy Store Players, in London. Timings: 5-10 mins Materials: 2 people (standing up) Instructions: The pair mus...
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