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Archive for the ‘*All Games*’ Category
  • (Français) 99 Ballons de test

    Posted by Chris Deniaud on July 13th, 2013 at 9:21 am
    English version available here : http://tastycupcakes.org/2009/06/99-test-balloons/. This post only contains french version....
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  • Moodgraph

    Posted by tc@tc.dk on July 4th, 2013 at 1:28 am
    Useful game to do, at the start of a project retrospective. Helps people remember more of what happened, over the project timeline, not just the last few weeks. Good to do before games like Circles and Soup....
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  • The Penny Game

    Posted by Geoff Watts on May 4th, 2013 at 6:32 am
    This is a popular game that simulates the 'theory of constraints' by flipping coins....
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  • The risk is in the blocks!

    Posted by mike@leanintuit.com on April 28th, 2013 at 3:27 pm
    If you have a team who needs to learn about risk management and conducting risk assessments, they will have some fun with this game. ...
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  • E.W.A.N. McGregor

    Posted by Silvana Wasitova on April 25th, 2013 at 3:06 pm
    This 'Exercise Without A Name' helps a team admit a difficult topic, prepare to talk about it, & move forward....
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  • Communication Race

    Posted by ocbermudez on April 10th, 2013 at 3:20 pm
    Guide teams to the desired level of communication with this fun and competitive game that can be played again and again....
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  • The high-risk airplane factory

    Posted by Erich Buhler on March 28th, 2013 at 9:29 pm
    This game is good fun to understand how to prioritise using the Lean "bucket" system and Agile concepts and managing RISK with the best-known strategy. The participants will also learn the power of information radiators and retrospective....
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  • Play Doh Zoo: Agile UX unleashed

    Posted by Marie-Claire Dean on March 21st, 2013 at 7:28 pm
    The goal of the Play doh Zoo Game is to explain and practice the reasons behind agile, and the principles that the methodology is built on. It is specifically targeted at designers and aims to highlight the benefits of agile, and illustrate how design activities can occ...
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  • 52 Card Pickup

    Posted by Matt Badgley on February 16th, 2013 at 9:59 am
    Objectives: Participants will quickly learn about how adding some basic structure to tackle problems can help teams self-organize and become more effective. The lightweight structures introduced included iteration planning, iteration review, and retrospective. The team ...
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  • Copycats

    Posted by Andy Hiles on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 2...
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