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Archive for the ‘Development’ Category
  • Innovation Generator

    Posted by Luke Hohmann on August 16th, 2012 at 11:04 am
    Scott Sehlhorst, President of Tyner Blain LLC, developed this game for players to come up with the necessary components of innovation: invention and value. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Development ...
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  • Customer-Centric

    Posted by Luke Hohmann on August 15th, 2012 at 1:14 pm
    Scott Sehlhorst, President of Tyner Blain LLC, developed this graph to improve product development by understanding which stakeholders are impacted most by your product. Timing: 1 hour Ingredients: Online access A product Players (5..8 recommended): Product Manager / Pr...
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  • Kanban Tetris

    Posted by Paul Osborn on August 13th, 2012 at 11:29 am
    Timing: About 2-3 hours Materials: - General A noise maker (bell, horn, whistle) to start/end iterations. Tape to fix down the ‘Inventory Stores’ Stop watch or other timing device Materials: – Each Team A table that can seat 4 people comfortably Sticky Note ...
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  • Innovation Ambition Matrix

    Posted by Luke Hohmann on July 5th, 2012 at 10:45 am
    Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, “Managing Your Innovation Portfolio,”  written by Monitor’s revolutionary co-partners: Bansi Nagji and Geoff Tuff. Timing: 1 hour Ingredients: Online access Playe...
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  • Lean Startup Snowflakes

    Posted by André Dhondt on May 16th, 2012 at 5:08 am
    Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we’ll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. Materials: Pretend money (unit bills [euro/doll...
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  • Is it Ragu or Bolognese?

    Posted by James Scrimshire on February 1st, 2012 at 5:36 am
    Common Understanding for User Stories So a while back I was having seeing a team have different interpretations of user  stories causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothin...
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  • Pairing for Non-Programmers

    Posted by Doc List on October 7th, 2011 at 9:14 am
    While we’ve all heard about “pair programming”, pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts A...
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  • Continuous Integration with LEGO

    Posted by Doc List on October 6th, 2011 at 7:46 am
    This activity teaches continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software. ...
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  • Mitch Lacey Team Prioritization

    Posted by Luke Hohmann on October 5th, 2011 at 9:25 pm
    This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ...
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  • Circles and Soup

    Posted by Luke Hohmann on August 16th, 2011 at 11:33 am
    The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control....
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