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Archive for the ‘Development’ Category
  • Lean Startup Snowflakes

    Posted by André Dhondt on May 16th, 2012 at 5:08 am
    Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we’ll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. Materials: Pretend money (unit bills [euro/doll...
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  • Is it Ragu or Bolognese?

    Posted by Scrimmers on February 1st, 2012 at 5:36 am
    Common Understanding for User Stories So a while back I was having seeing a team have different interpretations of user  stories causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothin...
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  • Pairing for Non-Programmers

    Posted by Doc List on October 7th, 2011 at 9:14 am
    While we’ve all heard about “pair programming”, pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts A...
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  • Continuous Integration with LEGO

    Posted by Doc List on October 6th, 2011 at 7:46 am
    This activity teaches continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software. ...
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  • Mitch Lacey Team Prioritization

    Posted by Luke Hohmann on October 5th, 2011 at 9:25 pm
    This is an estimation game based on Mitch Lacey's book "The Scrum Field Guide: Practical Advice For Your First Year". ...
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  • Circles and Soup

    Posted by Luke Hohmann on August 16th, 2011 at 11:33 am
    The goal of this game, introduced by Diana Larsen, is to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control....
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  • SWOT Analysis Game

    Posted by Luke Hohmann on July 21st, 2011 at 2:54 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: Often times your end state is not what you imagined, as there are always unpredictable obstacles and detours that ...
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  • Pros/Cons Game

    Posted by Luke Hohmann on July 20th, 2011 at 1:40 pm
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: We have collaborated with the Gamestorming team, to bring you the Pros/Cons Game, which is based on Benjamin Frank...
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  • Agile Game Incubator Online

    Posted by Luke Hohmann on July 12th, 2011 at 2:28 pm
    Communicating complex problems can be difficult. How do you get others to realize the intricacy of the issue? Do they know the restraints involved in solving it? What can you do to help them recognize the importance of the situation? One unique way of explaining aspects...
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  • How-Now-Wow Matrix

    Posted by Luke Hohmann on July 11th, 2011 at 11:52 am
    Timing: 1 hour Ingredients: • Internet access Players (5..8 recommended): • Business Manager / Business Owner • Employees / Team members Directions: While creative ideas often form during the brainstorming process of a project, originality can be lost as time goes...
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