Stay Updated: Posts | Comments   Follow us on Twitter
Archive for the ‘Development’ Category
  • Celebrity Prioritisation

    Posted by Geoff Watts on October 23rd, 2012 at 3:19 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 15-30 minutes Materials: (Optional) Pre-printed photographs of 10-15 celebrities. Try and get a range of celebrities including controversial (Lance Armstrong), old (Nelso...
    Read More
  • The Project Manager’s Nightmare

    Posted by Todd Charron on September 9th, 2012 at 4:36 pm
    The Project Manager’s Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation which many Project Managers find themselves in. Created by: Todd Charron (drawing influences from countles...
    Read More
  • Wellbeing North Star

    Posted by Luke Hohmann on August 16th, 2012 at 4:47 pm
    Wellbeing North Star, created by Kimberly Wiefling, allows you to analyze all angles of your situation in order to reach your desired end state. By comparing what you like and dislike about different aspects of your product, meeting, work day, etc., you can identify whe...
    Read More
  • Innovation Generator

    Posted by Luke Hohmann on August 16th, 2012 at 11:04 am
    Scott Sehlhorst, President of Tyner Blain LLC, developed this game for players to come up with the necessary components of innovation: invention and value. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Development ...
    Read More
  • Customer-Centric

    Posted by Luke Hohmann on August 15th, 2012 at 1:14 pm
    Scott Sehlhorst, President of Tyner Blain LLC, developed this graph to improve product development by understanding which stakeholders are impacted most by your product. Timing: 1 hour Ingredients: Online access A product Players (5..8 recommended): Product Manager / Pr...
    Read More
  • Kanban Tetris

    Posted by Paul Osborn on August 13th, 2012 at 11:29 am
    Timing: About 2-3 hours Materials: - General A noise maker (bell, horn, whistle) to start/end iterations. Tape to fix down the ‘Inventory Stores’ Stop watch or other timing device Materials: – Each Team A table that can seat 4 people comfortably Sticky Note ...
    Read More
  • Innovation Ambition Matrix

    Posted by Luke Hohmann on July 5th, 2012 at 10:45 am
    Innovation Ambition Matrix was inspired by the May 2012 Harvard Business Review article, “Managing Your Innovation Portfolio,”  written by Monitor’s revolutionary co-partners: Bansi Nagji and Geoff Tuff. Timing: 1 hour Ingredients: Online access Playe...
    Read More
  • Lean Startup Snowflakes

    Posted by André Dhondt on May 16th, 2012 at 5:08 am
    Timing: 60 minutes (can be extended to 90 minutes by running more iterations). Setup/explanation takes 10 minutes; we’ll run 4-5 iterations of [3-minutes of execution, 3-4 minutes debrief, and 3 minutes of planning]. Materials: Pretend money (unit bills [euro/doll...
    Read More
  • Is it Ragu or Bolognese?

    Posted by Scrimmers on February 1st, 2012 at 5:36 am
    Common Understanding for User Stories So a while back I was having seeing a team have different interpretations of user  stories causing some confusion. Differing interpretations of the feature caused a little backtracking and introduced waste into the sprints.. nothin...
    Read More
  • Pairing for Non-Programmers

    Posted by Doc List on October 7th, 2011 at 9:14 am
    While we’ve all heard about “pair programming”, pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing: Prep: Printing out the handouts A...
    Read More


Discuss Comments
Agile Games Group