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Archive for the ‘Development’ Category
  • Intuitions

    Posted by Paul Goddard on October 23rd, 2012 at 11:59 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts, credit to Paul Z Jackson from his book) Timings: 5 mins exercises, 5 min debrief Materials: An even number of participants, usually run at the start of the class/event as an int...
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  • Upside Downside

    Posted by Geoff Watts on October 23rd, 2012 at 10:16 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes (depending upon the complexity, emotion or controversy around the topic) Materials: None Instructions: This is typically used in retrospectives but could be...
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  • Story Spines

    Posted by Geoff Watts on October 23rd, 2012 at 10:14 am
    Simon Bennett generously introduced us to this game during the Scrum Trainers Retreat in Amsterdam in 2010. It is a common improv game Timing: 15 minutes Materials: 6 Chairs Pre-prepared index cards with story element structures (See below) Instructions: Preparation Set...
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  • Once Upon A Time In Legoland

    Posted by Geoff Watts on October 23rd, 2012 at 10:07 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 60 minutes Materials: A lot of Lego (Optional) A Digital Camera and Photo printer Instructions: Preparation Ask the group to come up with: a person from history, a colour...
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  • Movements of a Hypnotic Nature

    Posted by Geoff Watts on October 23rd, 2012 at 10:03 am
    This exercise was graciously and generously shared with the Scrum training community by Brent Barton back in 2007 Timing: 60-90 minutes Materials: Play-doh, rubber bands, golf balls, golf tees and rulers Instructions: I need a new product for my unique company called ÔÇ...
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  • Balloon Animals

    Posted by Paul Goddard on October 23rd, 2012 at 4:05 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts) Timings: Unspecified, but allow up to 20-30 mins for balloon making and debrief Materials: Download and print the attached for one or more of the balloon animal shaping instruct...
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  • Celebrity Prioritisation

    Posted by Geoff Watts on October 23rd, 2012 at 3:19 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 15-30 minutes Materials: (Optional) Pre-printed photographs of 10-15 celebrities. Try and get a range of celebrities including controversial (Lance Armstrong), old (Nelso...
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  • The Project Manager’s Nightmare

    Posted by Todd Charron on September 9th, 2012 at 4:36 pm
    The Project Manager’s Nightmare is a game intended to demonstrate the benefits of limiting Work in Progress (WiP). It also shows the madness of the situation which many Project Managers find themselves in. Created by: Todd Charron (drawing influences from countles...
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  • Wellbeing North Star

    Posted by Luke Hohmann on August 16th, 2012 at 4:47 pm
    Wellbeing North Star, created by Kimberly Wiefling, allows you to analyze all angles of your situation in order to reach your desired end state. By comparing what you like and dislike about different aspects of your product, meeting, work day, etc., you can identify whe...
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  • Innovation Generator

    Posted by Luke Hohmann on August 16th, 2012 at 11:04 am
    Scott Sehlhorst, President of Tyner Blain LLC, developed this game for players to come up with the necessary components of innovation: invention and value. Timing: 1 hour Ingredients: Online access Players (5..8 recommended): Product Manager / Product Owner Development ...
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