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Archive for the ‘Development’ Category
  • The Planning Quest

    Posted by Stavros Stavru on October 20th, 2014 at 5:41 am
    This exercise is a continuation of The Estimation Quest. It covers some additional aspects of software planning (incl. scoping, risk/change management and scheduling) and could be used to demonstrate some major differences between the traditional and agile software deve...
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  • Fellowship Of The Goal – Gamify The Cardwall

    Posted by Craig Strong on October 19th, 2014 at 9:13 am
    Gamification can lead to higher levels of collaboration and engagement with teams. On many occasions, I’ve come across prescriptive workflows which completely disengage teams and those teams don’t challenge the tools or process they inherit. Gamification and customi...
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  • Cynefin with the Team Drawer

    Posted by Illya PAVLICHENKO on August 26th, 2014 at 11:23 pm
    Authors: Ilia Pavlichenko and Alexei Pikulev. We will show the game that helps to understand Cynefin and dynamics of transitions within it. We called the game “Cynefin with the Team Drawer” and to play it we need: Several sets of the Team Drawer (one for eac...
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  • Software Kanban Game

    Posted by sune lomholt on August 18th, 2013 at 2:37 pm
    This is a game used for introducing Kanban to software teams in Danske Bank. It is based on the Software Development Kanban game by Christina Skaskiw (http://www.skaskiw.biz/resources.html)...
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  • Copycats

    Posted by Andy Hiles on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 2...
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  • TDD: Test Driven Drawing

    Posted by Simon Morris on November 7th, 2012 at 3:18 pm
    Timing: 30 minutes Materials: Preferably an even number of players as they play in pairs, but you can have one team of 3. Each team needs 4 sheets of paper and pens. One of these sheets of paper needs a number of basic shapes drawn on them in a fairly simple layout. Fo...
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  • Gift Box

    Posted by Paul Goddard on November 1st, 2012 at 9:56 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts, credit to Paul Z Jackson from his book) Timings: 5-10 mins Materials: 2 people (standing up) Instructions: One person holds an imaginary box in front of them. This imaginary box...
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  • Intuitions

    Posted by Paul Goddard on October 23rd, 2012 at 11:59 am
    (this exercise was co-created as part of a collaboration day between myself and Geoff Watts, credit to Paul Z Jackson from his book) Timings: 5 mins exercises, 5 min debrief Materials: An even number of participants, usually run at the start of the class/event as an int...
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  • Upside Downside

    Posted by Geoff Watts on October 23rd, 2012 at 10:16 am
    This exercise was co-created as part of a collaboration day between myself and Paul Goddard Timing: 30-45 minutes (depending upon the complexity, emotion or controversy around the topic) Materials: None Instructions: This is typically used in retrospectives but could be...
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  • Story Spines

    Posted by Geoff Watts on October 23rd, 2012 at 10:14 am
    Simon Bennett generously introduced us to this game during the Scrum Trainers Retreat in Amsterdam in 2010. It is a common improv game Timing: 15 minutes Materials: 6 Chairs Pre-prepared index cards with story element structures (See below) Instructions: Preparation Set...
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