“Hitting the Target” — Business Value in Mission-Focused Organizations

How should organizations prioritize work in the face of conflicting goals and metrics? Help more people? Minimize delays? Prosecute more crimes? Lower costs? In this game participants will experience a dice-based simulation that has been created to explore these questions by examining the impact of these decisions on the performance of organizations in changing environments.

Daily Stand Up Simulation

Daily Stand-up is the most visible and widely used Agile practice. This Stand-up simulation works quite well with either team, new, that never run the stand-ups before or experienced team, looking to make their stand-ups more productive. For new teams, I normally run “Yes and Story” Improv game before this simulation. This way group gets a fair understanding of team collaboration and what it takes…

JargonBust

Timing: 15 minutes or so (flex), can be inserted into any meeting to liven things up Materials: This is mostly a verbal game, no special supplies required except for small pieces of paper (can use postits) and writing implements. If making a master list (see option) a marker and paper taped to wall or dry-erase board will be needed for display. Instructions: 1. Players think about…

Penny Flow

Summary: This game is based on The Penny Game.  I’ve seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons.  Attendees can expect to learn about Agile’s roots in Lean manufacturing, batch size theory, single piece flow, being adaptive to change, quick…