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Archive for the ‘Communication’ Category
  • The Product Owner Role

    Posted by UruIT - Agile Adoption Team on May 28th, 2014 at 7:42 am
    This game is perfect to express the duties of a Product Owner, not only for those that are running that role, but also for any other that works with scrum (Developers, Stakeholders, Managers, etc.). The idea is to focus on what the PO must do for the success of the proj...
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  • Mobile Introspection (aka Opening Your Curatorial Eye)

    Posted by Elinor Slomba on November 25th, 2013 at 10:19 am
    Everyone has a different outlook, and this game is to understand and describe the lenses we use to see the world so teams can better navigate complex environments. Timing:  60-90 mins (flexible, but less than one hour will be rushed) People: can be done solo or with a ...
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  • A day in the perfect Company Movie

    Posted by Erich Buhler on October 14th, 2013 at 6:05 pm
    Help people visualise on how global and local problems can be interconnected -or woven together-, its impact, amplitude and magnification through different departments and how a shared goal can be compromised. The game also help participants to have a unify point of vi...
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  • Leadership Magic Trick

    Posted by Olivier Destrade on September 15th, 2013 at 6:37 am
    This game can be used to initiate a group to collaboration within a self-organised team. It can be used to introduce notions of leadership, cross-communication and feed-back....
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  • Mind Reading

    Posted by Elinor Slomba on September 8th, 2013 at 12:03 pm
    This game is for exploring team members' responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project. ...
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  • Line up

    Posted by Stefan Nijenhuis on September 7th, 2013 at 5:04 am
    This is a simple and quick game that can be used as an energizer and get to know each other a little bit. It also gives you hooks to talk about acceptance criteria, self-organizing teams and process improvements...
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  • E.W.A.N. McGregor

    Posted by Silvana Wasitova on April 25th, 2013 at 3:06 pm
    This 'Exercise Without A Name' helps a team admit a difficult topic, prepare to talk about it, & move forward....
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  • Communication Race

    Posted by ocbermudez on April 10th, 2013 at 3:20 pm
    Guide teams to the desired level of communication with this fun and competitive game that can be played again and again....
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  • Copycats

    Posted by Andy Hiles on February 6th, 2013 at 2:50 am
    As somebody in the team described it, “it’s like Chinese whispers, but with pictures”. The inspiration for this game came from a children’s TV game show called copycats. Timing: A team of 5 people with two rounds and a intro and debrief for each round took 2...
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  • The Herculean Doughnut

    Posted by Sam Whiting on February 5th, 2013 at 10:05 am
    This is a game I created, which was then used and refined by me and my colleague Laurie Young to help gauge how well everyone involved in a project understand their responsibilites to the project and each other. It lends insight in to the pre-conceptions that people hav...
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