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Archive for the ‘Communication’ Category
  • Nexus Zoo (a scaling simulator)

    Posted by Don McGreal on July 27th, 2016 at 10:51 am
    This is a fun and effective way to replicate the challenges of scaling product development across many teams. It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to ma...
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  • The Agile Mindset Workshop

    Posted by Carolina Gorosito on June 13th, 2016 at 7:52 am
    Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits Fo...
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  • First Things First?

    Posted by Jeremy Willets on June 10th, 2016 at 9:38 am
    A team plots their current and future work on the time management matrix outlined in Stephen Covey’s The Seven Habits of Highly Effective People.  This visual and tactile exercise can help a team really get to the bottom of what’s most important; and if they’re s...
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  • N Listen

    Posted by Abi Bellamkonda on May 11th, 2016 at 1:53 pm
    Duration & Size: Under 15 mins. Can be used with large crowds too. Objctive: To sharpen listening skills of people and empathise with listeners who have to listen to people talking over each other. Plus any other learnings. It does energise the room.   Material...
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  • The Misemotions Game

    Posted by Stavros Stavru on February 16th, 2016 at 5:38 am
    Software engineers are often seen by others as loony nerds (or weirdos) who are spending most of their time “interacting” with machines. And the more time passes, the more they are leaving the boundaries of “humanity” and becoming machines of the...
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  • “Hitting the Target” — Business Value in Mission-Focused Organizations

    Posted by David Kane on January 29th, 2016 at 11:01 am
    How should organizations prioritize work in the face of conflicting goals and metrics? Help more people? Minimize delays? Prosecute more crimes? Lower costs? In this game participants will experience a dice-based simulation that has been created to explore these questio...
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  • Daily Stand Up Simulation

    Posted by Aleem Khan on January 26th, 2016 at 9:30 pm
    Daily Stand-up is the most visible and widely used Agile practice. This Stand-up simulation works quite well with either team, new, that never run the stand-ups before or experienced team, looking to make their stand-ups more productive. For new teams, I normally run ...
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  • Silent Collaboration

    Posted by Don McGreal on November 10th, 2015 at 1:26 pm
    This is a great facilitation exercise for quickly seeding a Product Backlog or anything else that requires collaboration. It is a technique that I've used for years and was originally inspired by Lyssa Adkins' Silent Work Techniques...
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  • JargonBust

    Posted by Elinor Slomba on October 27th, 2015 at 11:57 am
    Timing: 15 minutes or so (flex), can be inserted into any meeting to liven things up Materials: This is mostly a verbal game, no special supplies required except for small pieces of paper (can use postits) and writing implements. If making a master list (see option) a ...
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  • Penny Flow

    Posted by Sean Robinson on July 27th, 2015 at 10:51 am
    Summary: This game is based on The Penny Game.  I’ve seen it in various incarnations, but this is based on the original concept.  Instead of simply showing how batch size affects throughput, this game has been heavily modified to give several additional lessons....
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