This is a game to understand Scrum aspects like transparency (Definition of Done) and basic Scrum process of inspection and adaptation. It is based on well known Paper Airplanes game and is modified to go away from the factory of producing as many airplanes as possible towards producing airplanes that are valuable.
Core LeSS Game
An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” or “Supportive Approaches”, and what is “Not LeSS”. Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.
Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.
Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.
Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.
Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core LeSS” (a must have to be LeSS) or “Supportive Approaches” (often useful or common on LeSS teams, but, you could do LeSS without it), and what is “Not LeSS” (nothing to do with LeSS). Useful for a pre-assessment, review, and learning about LeSS. It is also useful in debunking common misperceptions around LeSS.
The MatchUp Canvas
Great teams act interdependently to achieve product outcomes. That doesn’t happen by accident. It takes deliberate effort. By proactively determining how teams depend on each other, agreements can be made on the “give and take” required to improve teamwork. Doing so strengthens team partnerships and customer relationships. Ultimately, this leads to better product outcomes and makes work more joyous. The MatchUp Canvas is a tool…
The Spark Engine
This game acts as an icebreaker taking people outside their comfort zone in an easy, safe way. It sparks the creative juices of team members, warming up the creative side of their brains and fostering an environment where it is ok to share ideas even if not perfect.
A non IT Scrum simulation game – Learn scrum and self organizing through a game
Learn the Scrum Framework through this comprehensive simulation where participants plan a Space and Moon Tour brochure.