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Archive for the ‘Agile’ Category
  • Nexus Zoo (a scaling simulator)

    Posted by Don McGreal on July 27th, 2016 at 10:51 am
    This is a fun and effective way to replicate the challenges of scaling product development across many teams. It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to ma...
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  • Scrum Simulation With Minecraft

    Posted by Julio Oliveira on July 1st, 2016 at 1:04 pm
    This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons.   Timing:   8 hours (full day), divided in: Mine...
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  • Judgement Juggler

    Posted by Mike Burns on June 22nd, 2016 at 9:09 pm
    ** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise...
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  • Scrum Card Game

    Posted by Tim Yevgrashyn on June 18th, 2016 at 1:54 pm
    SCRUM CARD GAME is the simple game, which lets players experience work in Scrum sprints and brings to discussion many questions and topics that happen in real life while working in a Scrum team. This experience facilitates learning and makes participants prepared to the...
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  • Scrum Values & Roles Card Game

    Posted by Julio Oliveira on June 15th, 2016 at 10:07 am
    Timing: 20-35 minutes Overview: This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles. There are four categories of cards: roles, responsibilities, values, behavior...
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  • The Agile Mindset Workshop

    Posted by Carolina Gorosito on June 13th, 2016 at 7:52 am
    Total time: 45-60 minutes Purpose The purpose of the game is for everybody to participate and share their opinions, thoughts, feelings, ideas and practical use of the agile manifesto and its principles. They will be doing this by playing a matching game. Benefits Fo...
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  • Paint The Story Point

    Posted by Slava Moskalenko on June 1st, 2016 at 10:18 am
    Purpose Demonstrate how planning and estimating with relative story points can benefit business to be more agile and transparent Timing Entire game usually take 60 minutes to run including debrief. 15 minutes – estimation 35 minutes – complete painting (each...
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  • Traditional vs. Agile Approach of Managing Work

    Posted by Aleem Khan on May 31st, 2016 at 7:40 pm
    I have developed this game with the help of John Moura sometime back in mid-2013. Since then I am actively using it in almost all of my training sessions. This game simulates both waterfall and agile environments. After the activity, in the debriefing section, practitio...
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  • Throw the Cat.. and other objects

    Posted by Andrew Charlton on May 24th, 2016 at 1:33 am
    Timing: 10 minutes preparation, 15 minutes to run then as long as you need to debrief Materials: Stickies, Pens and a list of objects Instructions: I’ve started using this as a variation on the https://www.scrumalliance.org/community/articles/2014/may/title-teac...
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  • N Listen

    Posted by Abi Bellamkonda on May 11th, 2016 at 1:53 pm
    Duration & Size: Under 15 mins. Can be used with large crowds too. Objctive: To sharpen listening skills of people and empathise with listeners who have to listen to people talking over each other. Plus any other learnings. It does energise the room.   Material...
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