Pitfalls & Possibilities

A post-mortem, lessons learned, or retrospective particularly good for managers. A post-mortem, lessons learned, or retrospective particularly good for managers. A post-mortem, lessons learned, or retrospective particularly good for managers. A post-mortem, lessons learned, or retrospective particularly good for managers. A post-mortem, lessons learned, or retrospective particularly good for managers.

Nexus Zoo (a scaling simulator)

This is a fun and effective way to replicate the challenges of scaling product development across many teams.
It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise right before introducing a group to a scaling framework, such as Nexus.

Scrum Simulation With Minecraft

This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons. Timing: 8 hours (full day), divided in: Minecraft Bootcamp – 2 hours; Pre-Game – 1 hour; Game – 4 hours; Post-Game – 1 hour; Overview: The products of my MSc dissertation at…

Judgement Juggler

** Updated  with links to better quality DoD images ** Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter-…