Prioritize a list of backlog items (ideas/features/projects/tasks) and manage WIP by saving and sinking islands in this fun and active game.
The Large Scale Scrum (LeSS) Dynamics Game
The LeSS Dynamics Game ( a.k.a. The Waterfall Game) GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good things in organisations. Copy Paste Scaling is what I see…
CardUnit: A Unit Testing Simulation
It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs and tests using playing cards. Timing: About 30 minutes. Materials: 3 decks of standard playing cards for every 8 groups of participants.…
Time-Tree-Fertilizer retro
See your past project/release in the time-tree-fertilizer metaphor which is another use of visual metaphors. This approach to Retrospectives is the most effective when you look back at a longer period of time like project or release.
Decoration Kanban
Decoration Kanban is a game that can be played with a team to demonstrate key principles and practices of Lean. It is another variant on Jeff Patton’s Paper Aeroplane game, but with a greater focus on timing metrics to seek out areas of improvement. Great for teams wanting to put theory into practice.