The Large Scale Scrum (LeSS) Dynamics Game

The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good things in organisations. Copy Paste Scaling is what I see…

CardUnit: A Unit Testing Simulation

It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs and tests using playing cards. Timing: About 30 minutes. Materials: 3 decks of standard playing cards for every 8 groups of participants.…