Web Site: http://gameagile.com/
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- Minecraft Bootcamp – 2 hours;
- Pre-Game – 1 hour;
- Game – 4 hours;
- Post-Game – 1 hour;
This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons.
8 hours (full day), divided in:
The products of my MSc dissertation at the University of Liverpool includes two gamified learning activities, focused on teaching agile project management.
To design these learning activities I created a pre-exercise survey for agile instructors, that was answered by several agile instructors. The results are a clear picture of the paradigm conflict for students.
It evidences that the mindset imposed by traditional project life cycles, based on predictive/waterfall models, remains dominant. The Scrum Simulation is a good place to fight against such mindset, as the students will feel for the first time what is to be “agile” – a great experience that can be a turning point for them.
The values and roles of Scrum represent a big paradigm shift for professionals whom are familiar with traditional approaches for project management, where command-and-control-ism and micro-management are imperatives. This learning activity provide to the students a great opportunity to experience the Scrum framework, with several elements of a real-world project.
In my agile classes, the Scrum simulation is the last mile of the training – the “cherry on the cake”. This is where the students evolve their own comprehension, seeing how all the pieces fit together: values, principles, roles, ceremonies and artifacts.
Link to Game:
The free e-book and templates are available at http://gameagile.com/scrum-simulation-with-minecraft/
Timing: 20-35 minutes
This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles.
There are four categories of cards: roles, responsibilities, values, behaviors. The objective of the game is to distribute the responsibilities cards below the roles cards and distribute the behaviors cards below the values cards. Example:
Winning condition: The first group to complete the distribution of the cards – in a correct manner – is the winner. The instructor is the arbiter. When a group claims the completion, the instructor must pause the activity and verify the distribution. During the verification the other groups must pause their actions. If the instructor discovers that the distribution is wrong, he/she should only state that “the distribution is incorrect”, the group whom claimed the conclusion must discover what is incorrect and the other groups are free to continue.
The values and roles of Scrum represent a big paradigm shift for professionals whom are familiar with traditional approaches for project management, where command-and-control-ism and micro-management are imperatives. This learning activity will lead the students to discuss about the Scrum roles and values, also instructing them over the responsibilities and expected behaviors.
Link to Game:
The cards and source files are available at http://gameagile.com/scrum-values-roles-card-game/