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  • Nexus Zoo (a scaling simulator)

    Posted by Don McGreal on July 27th, 2016

    This is a fun and effective way to replicate the challenges of scaling product development across many teams.
    It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise right before introducing a group to a scaling framework, such as Nexus.

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  • Scrum Simulation With Minecraft

    Posted by Julio Oliveira on July 1st, 2016

    This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons.   Timing:   8 hours (full day), divided in: Minecraft Bootcamp – 2 hours; Pre-Game – 1 hour; Game – 4 hours; [...]

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  • Judgement Juggler

    Posted by Mike Burns on June 22nd, 2016

    Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter- [...]

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  • Scrum Card Game

    Posted by Tim Yevgrashyn on June 18th, 2016

    SCRUM CARD GAME is the simple game, which lets players experience work in Scrum sprints and brings to discussion many questions and topics that happen in real life while working in a Scrum team. This experience facilitates learning and makes participants prepared to the real use of Scrum. This game is usually played during the [...]

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  • Scrum Values & Roles Card Game

    Posted by Julio Oliveira on June 15th, 2016

    Timing: 20-35 minutes Overview: This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles. There are four categories of cards: roles, responsibilities, values, behaviors. The objective of the game is to distribute the responsibilities cards below the [...]

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