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  • Personal Space Workshop

    Posted by Andy Hiles on May 24th, 2016

      As part of completing the Training from the Back of the Room trainer certification I had to design a 10 minute workshop. The topic I chose was personal space and this is the running order and the game I created around it. Timing: I would advise anyone taking on this as a workshop to double the [...]

  • Throw the Cat.. and other objects

    Posted by Andrew Charlton on May 24th, 2016

    Timing: 10 minutes preparation, 15 minutes to run then as long as you need to debrief Materials: Stickies, Pens and a list of objects Instructions: I’ve started using this as a variation on the https://www.scrumalliance.org/community/articles/2014/may/title-teaching-relative-estimation-by-throwing-a-c example by Tmasz de Jastzebiec. The basics of it involve getting the team to discuss the relative estimation of achieving a task. [...]

  • Agile Jenga Testing Game

    Posted by b.scharlau@abdn.ac.uk on March 1st, 2016

    I knew of this game for a while, but never quite got around to playing it until it came up in discussion during several conversations at Play4Agile 2016. I then went and found some relevant blog posts about the game, which I’ve noted below. I have only run this once, but will do so regularly [...]

  • Try or Die – The X-periment

    Posted by Thomy Kay on February 21st, 2016

    The Game Try or Die – the X-periment is a ~20min game for a group of 3..5 players to experience how to act under conditions of uncertainty / ambiguity. The game was designed, created and test-played at Play4Agile 2016 Germany. Dave Woertman, Daniel Hommel, Gitte Klitgaard and Janny WalKer came up with the game idea and created the game. [...]

  • The Misemotions Game

    Posted by Stavros Stavru on February 16th, 2016

    Software engineers are often seen by others as loony nerds (or weirdos) who are spending most of their time “interacting” with machines. And the more time passes, the more they are leaving the boundaries of “humanity” and becoming machines of their own. And within this transformation they seem to lose their emotionality and empathy (or [...]


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