Core Scrum Game

Stay Updated: Posts | Comments   Follow us on Twitter

Download the PDF Here 

Purpose: An interactive and collaborative card sorting activity to learn the differences between “Core Scrum” (a must have to do Scrum) or “Supportive Practices” (often useful or common on Scrum teams, but, you could do Scrum without it), and what is “Not Scrum” (nothing to do with Scrum). Useful for a pre-assessment, review, and learning about Scrum. It is also useful in debunking common misperceptions around Scrum.


Suggested Duration: 10-20 Mins (depending on how long you debrief)


Recommended Size: 3 to 10 people


Supplies: Core Scrum Game Handout (download PDF for the game here), Scissors



  1. Cut the sections on the dotted lines.
  2. Place the headers on the table or wall.
  3. Spread out the practices, roles, and artifacts on the table.


  1. Ask the participants to sort each cut-out under one of the following headers: Core Scrum, Supporting Practice, or Not Scrum.
  2. The sorting can be facilitated in several ways. For example, silent sorting or even planning poker (1=Core Scrum 2=Supporting Practice 3=Not Scrum).
  3. Once the participants are done sorting, the trainer/facilitator will go through and validate the answers and evoke dialogue.



The main idea is to help students understand what is essential in order to do Scrum. Yet, much more learning can happen in the debrief.  For example, I often pull two items to compare and contrast them. Asking, “What is the difference between a Release Planning and Roadmapping?” Or, as we validate the Product Owner is Core Scrum, I might ask “And what is the PO responsible for?”.

© 2018 John Miller  @agileschools &


VN:F [1.9.16_1159]
Rate This
Rating: 5.0/5 (2 votes cast)
Core Scrum Game, 5.0 out of 5 based on 2 ratings
Print Friendly
No comments currently exist for this post.
Leave a Reply:

Spam Protection by WP-SpamFree


Discuss Comments
Agile Games Group