Cards Against Agility

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Cards Against Agility is based on the game Cards Against Humanity,
where the former was developed at the Play 4 Agile event in Germany in February 2017.

Purpose:
either to develop awareness or poke fun at Agile practices, as the questions and answers can be rather irreverent. As the original game states: “Cards Against Humanity is a party game for horrible people. Unlike most of the party games you’ve played before, Cards Against Humanity is as despicable and awkward as you and your friends.”

Players: 4-8 (maybe more?)

How to Play:

  1. Distribute 10 answer-cards (white) to each player.
  2. In each round, one player (Questioner) draws a card from QUESTIONS (black) pile, and places it on the table face up.
  3. Everyone else answers with their funniest answer (white card).
  4. Questioner decides the winning card.
  5. Winner keeps the question card, others draw a new answer cards from the pile.
  6. Repeat from 2 until a player exhausts all their answer cards (or a timebox is reached). Winner is player who won the most answer cards.
  7. In case of “Pick 2 cards” players draw one more answer card before placing their answers to the question. In case of “Pick 3″ playes draw 2 more cards before playing.

Download and print the Cards Against Agility cards, both the questions and answers. Cut them up. Throw into two hats/bowls, start playing.

Co-creators:
Daniel Hommel, Silvana Wasitova, Bruce Scharlau, Nils Bernert, Edward Dahllöf.
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10 Responses to "Cards Against Agility"
  • Charles Suscheck March 21, 2017 at 6:04 am

    What is the learning objective here or is this an ice breaker?

    Maybe add a part after an answer card is thrown to define (in serious terms) the answer (and difficulties with it, misunderstandings, how it helped, or more).

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  • Peter April 7, 2017 at 9:52 am

    I just used this exercise and it was awesome.
    The game did exactly what I wanted.

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  • Peter April 7, 2017 at 9:53 am

    I just used the exercise and it was awesome!
    Did exactly what I wanted to achieve.

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    Rating: 5.0/5 (1 vote cast)
  • Silvana Wasitova April 7, 2017 at 10:06 am

    Charles – objectives are 1) to have fun 2) to learn, or expand one’s knowledge – as often people explain their selected answer. Ultimately, the agilists players take themselves just a wee bit less seriously :) .

    Peter, tell us your intentions, and how they were achieved, thanks!

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  • Thad Payne April 21, 2017 at 7:28 am

    Charles, I’m having trouble printing the cards. I keep getting an “access denied” error. Also, there’re no question cards.

    Can you help me out?

    Thanks.

    payneshouse@yahoo.com

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  • Silvana Wasitova April 21, 2017 at 9:15 am

    Hi Thad, the cards are accessible by all for printing. If issues, send me your email address and I will add you to the Google docs.

    The Questions are on a separate Tab in the same file

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  • b.scharlau@abdn.ac.uk April 27, 2017 at 12:30 pm

    I see there is another similar game called ‘Cards for Agility’, which is the opposite of our deck, which was done some time ago. Combining cards might be interesting. You’ll find it at http://lithespeed.com/cards-for-agility/

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  • John Barratt May 11, 2017 at 5:15 am

    Just played this game at the start of a Agile get together it was meant to be an ice breaker but we couldn’t stop playing and we used up the entire meeting. It helped with team building but also a light undertone of learning especially around anti patterns. I would love to get a set professionally made

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  • Tim Robinson July 27, 2017 at 10:13 am

    I’m thinking I can expand on this for use in retrospectives and learning anti-patterns.

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  • Silvana Wasitova July 27, 2017 at 2:40 pm

    Hi Tim, that sounds great! Feel free, and let us know how it goes!

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