Timing: 20-35 minutes
This gamified learning activity is the first product from my MSc dissertation at the University of Liverpool. It is a card game to teach Scrum values and roles.
There are four categories of cards: roles, responsibilities, values, behaviors. The objective of the game is to distribute the responsibilities cards below the roles cards and distribute the behaviors cards below the values cards. Example:
Winning condition: The first group to complete the distribution of the cards – in a correct manner – is the winner. The instructor is the arbiter. When a group claims the completion, the instructor must pause the activity and verify the distribution. During the verification the other groups must pause their actions. If the instructor discovers that the distribution is wrong, he/she should only state that “the distribution is incorrect”, the group whom claimed the conclusion must discover what is incorrect and the other groups are free to continue.
The values and roles of Scrum represent a big paradigm shift for professionals whom are familiar with traditional approaches for project management, where command-and-control-ism and micro-management are imperatives. This learning activity will lead the students to discuss about the Scrum roles and values, also instructing them over the responsibilities and expected behaviors.
Link to Game:
The cards and source files are available at http://gameagile.com/scrum-values-roles-card-game/