- Supplies for each team: play dough, pipe cleaners (chenille stems)
Each team selects one Business Analyst (or Product Owner) to come look at a picture of an item that a customer wants built. The BA’s are instructed to only use imperatives and similes (no ‘rhymes with’) and to not use certain words (like the game Taboo) when describing the item to the rest of their team.
- In round 1, the item is something simple (such as a chair), but the BA must communicate only in writing. This should only take a few minutes for the team to create using the given supplies.
- In round 2, the item is something simple (a teapot), but the BA can speak with their team. This should show how much easier it is to communicate by speaking.
Note: A quicker alternative to this game is to have teams draw the items instead of using the supplies.
- In software, we are rarely creating something that already exists. Without a common vocabulary, we are forced to communicate in imperatives and metaphors and, quite often, much is lost in translation.
- Iterative development with demonstrations allow us to hone in on what is really needed, rather than what is asked for.
VN:F [1.9.16_1159]What Were They Thinking?,