
To see some photos of this game being players, check out these from the Edmonton Agile Users Group:http://flickr.com/photos/agileedmonton/sets/72157608361951089/
Per team of 4-6
We are in the business of making paper faces. The face is composed of;
We have four models;
Decide up front what the market will buy of the above models, write these down but do no share with participants. The team will make a best guess of what the market will buy and they set up an assembly line:
Have each team build at least one face to ensure they understand what they are doing before starting the clock. Let them run for 4-5 minutes. After the time is up, unveil the actual orders from the market and have the teams calculate their Net based on the following:
Some will make a little money, most will be deep in the red and some will have broken even. Discuss the business model and what happens to a business that produces product and inventory that its on a shelf.
This time the team will work within a system that only builds product when orders come in from the market Have each team set up the following assembly line with the Queues described below.
This time each team will wait until you call out a model to build. So for instance if you call for a mike, the person in front of the RFQ, pulls a triangular mouth from the MQ and deliver the product to the customer. This sends signals to replenish the RFQ and MQ. The result of replenishing these queues sends signals to FQ and EQ to be replenished. Have each team build one model and replenish Queues before beginning.
For about 4-5 minutes again, call out orders for models that customer have ordered. Mike, Aleem, Don, Mike, Jessica…………. Don’t call them out too fast since the inventory they are maintaining will not support multiple orders at once. Just watch the teams to get a sense of the pace they can handle. We sometimes ramp up the pace near the end to illustrate the point of keeping you inventory levels as low as possible but high enough to meet market demand as these need to be balanced.
At the end of 2 minutes all teams are typically ahead of the best result from the previous round and we will point this out when that milestone has passed. At the end of 4-5 minutes do the same accounting exercise as last time. Every team will have made money
Posted by Mike
Discuss Comments
Found the following blog post on using Mr. Happy Face today.
http://thinkingagile.wordpress.com/2009/07/23/day-one-done/
“… we picked a game to illustrate Kanban in a fun and interactive way, Mr Happyface, and it worked so well! I would recommend this game to any trainer who wants to illustrate Kanban in a fun and interactive way!”
Great to see people in the community using these games and getting value from the site.
Michael McCullough
[...] of the typical 2 day Agile workshop are the games and exercises. Games like the Penny Game, Mr. Happy Face, and the Multitasking Exercise help people take in new and challenging ideas in a playful [...]