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  • CardUnit: A Unit Testing Simulation

    Posted by David Kane on September 4th, 2017

    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs and tests using playing cards. Timing: About 30 minutes. Materials: 3 decks [...]

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  • Positive Change Canvas

    Posted by Ivo Peksens on September 1st, 2017

    Timing: Up to 60 min (depends on number of people) Materials: Download & print Positive Change Canvas from ivopeksens.com; have sharpies or pens for participants. Can be used individually or in larger group of people. Instructions: Positive Change Canvas is a technique based on Appreciative Inquiry and Positive Psychology to discover a positive change. It can be [...]

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  • The league of extraordinarily shortsighted agile superleaders retrospective

    Posted by Tim Bourguignon on June 21st, 2017

    Excerpt We are servant-leaders. We are change agents. We lead by example. We move people. We put them first. We are superleaders. Our superpowers toolbox is full, but those powers don’t come for free. Everyone of them has a flip side. Every hero has a unique weakness. Be wary, one cannot use the pros without [...]

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  • Gameception – The team game that creates itself!

    Posted by E. Bruin on May 31st, 2017

    TL;DR Get yourself some office supplies, a pouch or box, write the game rules on a flipchart, write a couple of quests on an empty card and have fun! Time: 15 – 30 min.           People: 2- any (4-6 recommended) Good for: Explain usage of user stories and acceptance criteria/Creativitiy/Energizer/FUN! Gameception is a cooperative game of creativity [...]

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  • May The 4th (Force) Be With You Retrospective

    Posted by Gretchen Knode on May 1st, 2017

    This is an entire retrospective based on Star Wars May the 4th (force be with you). It includes Goal, Focus, Check-In, Energizer, Gather Info, Analyze, and Create Action Items, and Close-Out. It also includes a special snack section and is a creative and productive way for the team to incorporate their thoughts about the last sprint, team building, and even their knowledge about Agile and Scrum into a fun holiday of sorts.

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