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  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by Aleem Khan on October 30th, 2017

    Suggested Duration: 30 Mins. Recommended Size: 9 to 12 people Needed Supplies: Printed Copies of Core beliefs of Waterfall, Agile and Lean Procedure: Download the core beliefs file, print file using single side using landscape page format and cut each paper into four equally sized portions. Lines are marked on the sheets. In the end, [...]

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  • Sinking Islands

    Posted by Jaap Dekkinga on October 27th, 2017

    Timing: 1 hour Precursor: Have a list of ideas/features/projects/tasks (referred to as backlog item) that need prioritizing Agree on how many backlog items can be started (WIP limit) Optional: allow for first group of next priority (for example get alignment on the top 2 backlog items and next 2 backlog items the organization/team will work on [...]

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  • The Kanban Donut Game!

    Posted by Ledalla Madhavi on October 3rd, 2017

    Objectives of the game: To gain insights into the essential Kanban principles using the  Donut makings activity! Visualize the workflow Limit the work in progress (WIP)  Measure and manage the process Make Process Policies Explicit Continuously optimize process (recognize opportunities)  Feedback Loops Logistics: – Recommended size for each team: 8 members, one of them would be [...]

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  • The Large Scale Scrum (LeSS) Dynamics Game

    Posted by Cesario Ramos on September 27th, 2017

    The LeSS Dynamics Game ( a.k.a. The Waterfall Game)   GOAL OF THE GAME The goal of this game is to understand how organisational design using component teams leads to the waterfall and unnecessary complexity. In this game, you experience how a typical scaling approach I call “Copy Paste Scaling” results in not so good [...]

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  • CardUnit: A Unit Testing Simulation

    Posted by David Kane on September 4th, 2017

    It can be difficult for developers to find the motivation or support to write automated unit tests. This simulation aims to demonstrate the value of automated unit tests to identify and localize defects. In the simulation, participants will play the roles of programs and tests using playing cards. Timing: About 30 minutes. Materials: 3 decks [...]

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