Context: This game is similar to multi-tasking game, and can be used to teach concepts like focusing on people utilization (instead of completing projects early), continuous partial attention, effect of lack of …
Help people visualise on how global and local problems can be interconnected -or woven together-, its impact, amplitude and magnification through different departments and how a shared goal can be compromised. The game also help participants to have a unify point of view, independently from their range in the hierarchy.
This game is for exploring team members’ responsibility to ask questions to find out the criteria for success, and to understand the importance of close collaboration with the customer/Product Owner to the success of a project.
This is a simple and quick game that can be used as an energizer and get to know each other a little bit. It also gives you hooks to talk about acceptance criteria, self-organizing teams and process improvements
Useful game to do, at the start of a project retrospective. Helps people remember more of what happened, over the project timeline, not just the last few weeks. Good to do before games like Circles and Soup.