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  • The Cultural Radars

    Posted by Stavros Stavru on July 21st, 2014

    The Cultural Radars Corporate culture is the number one barrier to agile adoption and the leading cause of failed agile projects. At least this is what VersionOne‘s serveys suggest for the last few years (e.g. 2013, 2012, 2011, 2010). This exercise aims to examine the cultural diversity (the variaty in participants’ cultural preferences) and to [...]

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  • Project Snapper: An Inception value realisation game

    Posted by Renee Troughton on July 20th, 2014

    Timing: 45 mins Overview: The Project Snapper game is a quick 45 minute game to realise the value of establishing firm acceptance criteria and the importance of having everyone who is part of the team part of the Inception activity, however this can be used to introduce the simple concepts of Scrum such as Sprints, Sprint Planning, [...]

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  • Sudokuban: A Kanban in action game in puzzles

    Posted by Renee Troughton on July 12th, 2014

    Timing: This game is normally done in a forty-five minute time block: 10 minutes upfront for instructions, 20 minutes for the game, and 15 minutes for the debrief. Overview: The Sudokuban game is a quick 45 minute game to practice Kanban in a safe to fail environment where constraints have been setup to swiftly force work in progress limits [...]

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  • Scrumheads: The Daily Scrum Game

    Posted by Renee Troughton on July 6th, 2014

    Timing: This game is normally done in a forty-five minute time block: 5 minutes upfront for instructions, 10 minutes for the game, 5-10 minutes for the team reflection and 20 minutes for the debrief. Overview: The Scrumheads game is a quick game to practice the Daily Scrum activity in a safe to fail environment where constraints have [...]

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  • Defining “Done”

    Posted by Derek Davidson on June 28th, 2014

    This game helps new scrum teams to create a definition of done and to understand why the definition of done is so important. It can be done almost anywhere and requires one sheet of paper.

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