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  • Sprint Simulation – Scrum Practice Game

    Posted by Kimberly Bartlett on May 7th, 2018

    A simple, interactive, and collaborative game to experience at a high-level the ceremonies and common practices of Scrum through simulating a sprint. This game has been used as one part of a longer session focused on learning about Scrum. Prior to playing this game, the team has read the Scrum Guide, been given an overview [...]

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  • Test and learn

    Posted by Tom Grant on April 10th, 2018

    The experimental mindset is a crucial part of Agile and Lean, but it’s a hard thing to teach. This game shows real-world examples of experiments, through the medium of a “choose your own adventure” format. Can you help a development team choose the experiments that will help them deliver the most software value?

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  • Pass on Perfection

    Posted by Paul Boos on April 2nd, 2018

    Pass on Perfection is a game suitable for creating a Minimally Viable Product or anything else you need that is minimally viable. Several people have reported on using it for teaming agreements, definitions of done or ready, or actions to possibly obtain some form of improvement. It’s simple and fun and plays out a bit [...]

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  • Dice Of Debt

    Posted by Tom Grant on March 21st, 2018

    This game illustrates the importance of dealing with technical debt. Over the course of 10 sprints, a software development team will try to deliver as much software value as possible. The team can invest in measures that reduce the burden of technical debt. While there’s a short-term price, these measures also bring long-term benefits. Before [...]

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  • The Fast and the Furious (and other Fs) retrospective activity

    Posted by Christo Martens on January 11th, 2018

    Recently I lacked some inspiration for a good technique suitable for the upcoming retrospective. As the team was growing in their agile way of working, I decided to leave it to the team to come up with a nice activity. I was very surprised with the outcome. A brand new activity which we called the Fast and the Furious (and other Fs).
    This activity’s goal is to gather information about the sprint.

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