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  • Dice Of Debt

    Posted by Tom Grant on March 21st, 2018

    This game illustrates the importance of dealing with technical debt. Over the course of 10 sprints, a software development team will try to deliver as much software value as possible. The team can invest in measures that reduce the burden of technical debt. While there’s a short-term price, these measures also bring long-term benefits. Before [...]

  • The Fast and the Furious (and other Fs) retrospective activity

    Posted by Christo Martens on January 11th, 2018

    Recently I lacked some inspiration for a good technique suitable for the upcoming retrospective. As the team was growing in their agile way of working, I decided to leave it to the team to come up with a nice activity. I was very surprised with the outcome. A brand new activity which we called the Fast and the Furious (and other Fs).
    This activity’s goal is to gather information about the sprint.

  • Core Scrum Game

    Posted by John Miller on December 14th, 2017

    An interactive and collaborative card sorting activity to learn the differences between “Core Scrum” or “Supportive Practices”, and what is “Not Scrum”. Useful for a pre-assessment, review, and learning about Scrum. It is also useful in debunking common misperceptions around Scrum.

  • The Core Beliefs of Waterfall, Agile and Lean

    Posted by Aleem Khan on October 30th, 2017

    This learning activity does not only improve the basic knowledge of Waterfall, Agile and Lean but also help participants to identify the differences between each belief system.

  • Sinking Islands

    Posted by Jaap Dekkinga on October 27th, 2017

    Prioritize a list of backlog items (ideas/features/projects/tasks) and manage WIP by saving and sinking islands in this fun and active game.


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