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  • Pitfalls & Possibilities

    Posted by Karen Favazza Spencer on August 17th, 2016

    A post-mortem, lessons learned, or retrospective particularly good for managers.

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  • Story Cubes Retrospective

    Posted by Jon McNestrie on August 15th, 2016

    Story cubes are a children’s toy designed to help with the creation and telling of stories. Each die has pictures instead of numbers and they are full of potential metaphors. They can be a fantastic tool to help a team reflect on a series of events they have experienced. I first tried this in December [...]

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  • Nexus Zoo (a scaling simulator)

    Posted by Don McGreal on July 27th, 2016

    This is a fun and effective way to replicate the challenges of scaling product development across many teams.
    It puts teams into a situation where they need to turn their individual features into one collective increment within a Sprint. They need to work out how to manage dependencies between teams as well as cross-team requirements and constraints. Consider running this exercise right before introducing a group to a scaling framework, such as Nexus.

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  • Scrum Simulation With Minecraft

    Posted by Julio Oliveira on July 1st, 2016

    This free e-book presents a stepwise approach to perform a full Scrum Simulation With Minecraft. An outstanding learning activity for teaching Scrum. It is free to use and adapt, licensed under Creative Commons.   Timing:   8 hours (full day), divided in: Minecraft Bootcamp – 2 hours; Pre-Game – 1 hour; Game – 4 hours; [...]

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  • Judgement Juggler

    Posted by Mike Burns on June 22nd, 2016

    Name: Judgement Juggler.  Summary: An agility learning ball game, built on The Penny Game, that introduces estimates based on defects and dependencies to more closely simulate software development in an enterprise environment. Learning Points: Estimate taking into consideration defects and dependencies (both internal and external). Additional learning of work in progress limits, intra- and inter- [...]

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